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Get Started Free →Implement, diagnose, or review SwiftUI motion using explicit and scoped implicit animations, springs, transitions, PhaseAnimator, KeyframeAnimator, matched geometry or navigation zoom, SF Symbol effects, and custom Animation types. Use when views should animate on state changes, insertion, removal, navigation, or multi-step choreography, or when motion must respect Reduce Motion and Swift concurrency.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-02 | ✗→✓ | ▲ Improved | 46% | 0% |
| case-01 | ✗→✓ | ▲ Improved | 82% | 0% |
| case-03 | ✗→✓ | ▲ Improved | 45% | 0% |
| case-10 | ✗→✓ | ▲ Improved | 89% | 0% |
| case-21 | ✗→✓ | ▲ Improved | 87% | 0% |
Review, write, and fix SwiftUI animations. Apply modern animation APIs with correct timing, transitions, and accessibility handling using Swift 6.3 patterns.
@Animatable Macro| Category | API | When to use | |---|---|---| | State-driven | withAnimation, .animation(_:body:), .animation(_:value:) | Explicit state changes, selective modifier animation, or simple value-bound changes | | Multi-phase | PhaseAnimator | Sequenced multi-step animations | | Keyframe | KeyframeAnimator | Complex multi-property choreography | | Shared element | matchedGeometryEffect | Layout-driven hero transitions | | Navigation | matchedTransitionSource + .navigationTransition(.zoom) | NavigationStack push/pop zoom | | View lifecycle | .transition() | Insertion and removal | | Text content | .contentTransition() | In-place text/number changes | | Symbol | .symbolEffect() | SF Symbol animations | | Custom | CustomAnimation protocol | Novel timing curves | | Core Animation bridge | CALayer, CAAnimation, CADisplayLink | Read references/core-animation-bridge.md before advising |
swift.easeInOut(duration: 0.3) // mechanical timing .smooth // fluid, no bounce .snappy // responsive, small bounce .bouncy // playful, visible bounce .spring(duration: 0.5, bounce: 0.3)
Use the advanced catalog when presets do not express the intended motion.
swiftwithAnimation(.spring) { isExpanded.toggle() } // With completion (iOS 17+) withAnimation(.smooth(duration: 0.35), completionCriteria: .logicallyComplete) { isExpanded = true } completion: { loadContent() }
Use withAnimation for state-mutation ownership, .animation(_:body:) for selected modifiers, and .animation(_:value:) for simple value-bound changes.
swiftBadge() .foregroundStyle(isActive ? .green : .secondary) .animation(.snappy) { content in content .scaleEffect(isActive ? 1.15 : 1.0) .opacity(isActive ? 1.0 : 0.7) }
swiftCircle() .scaleEffect(isActive ? 1.2 : 1.0) .opacity(isActive ? 1.0 : 0.6) .animation(.bouncy, value: isActive)
Prefer the perceptual form or a preset. Load the advanced reference only when physical, response-based, or settling parameters are required.
swiftSpring(duration: 0.5, bounce: 0.3) Spring.smooth Spring.snappy Spring.bouncy
Cycle through discrete phases with per-phase animation curves.
swiftenum PulsePhase: CaseIterable { case idle, grow, shrink } struct PulsingDot: View { var body: some View { PhaseAnimator(PulsePhase.allCases) { phase in Circle() .frame(width: 40, height: 40) .scaleEffect(phase == .grow ? 1.4 : 1.0) .opacity(phase == .shrink ? 0.5 : 1.0) } animation: { phase in switch phase { case .idle: .easeIn(duration: 0.2) case .grow: .spring(duration: 0.4, bounce: 0.3) case .shrink: .easeOut(duration: 0.3) } } } }
Trigger-based variant advances to the next phase on each trigger change:
swiftPhaseAnimator(PulsePhase.allCases, trigger: tapCount) { phase in // ... } animation: { _ in .spring(duration: 0.4) }
Animate multiple properties along independent timelines.
swiftstruct AnimValues { var scale: Double = 1.0 var yOffset: Double = 0.0 var opacity: Double = 1.0 } struct BounceView: View { @State private var trigger = false var body: some View { Button { trigger.toggle() } label: { Image(systemName: "star.fill") .font(.largeTitle) .keyframeAnimator( initialValue: AnimValues(), trigger: trigger ) { content, value in content .scaleEffect(value.scale) .offset(y: value.yOffset) .opacity(value.opacity) } keyframes: { _ in KeyframeTrack(\.scale) { SpringKeyframe(1.5, duration: 0.3) CubicKeyframe(1.0, duration: 0.4) } KeyframeTrack(\.yOffset) { CubicKeyframe(-30, duration: 0.2) CubicKeyframe(0, duration: 0.4) } KeyframeTrack(\.opacity) { LinearKeyframe(0.6, duration: 0.15) LinearKeyframe(1.0, duration: 0.25) } } } .buttonStyle(.plain) } }
Keyframe types: LinearKeyframe (linear), CubicKeyframe (smooth curve), SpringKeyframe (spring physics), MoveKeyframe (instant jump).
Use repeating: true for looping keyframe animations. Swift 6: keyframe closures are @Sendable; capture state/env values before the modifier.
@Animatable MacroReplaces manual AnimatableData boilerplate. Attach to any type with animatable stored properties.
swift@Animatable struct WaveShape: Shape { var frequency: Double var amplitude: Double var phase: Double @AnimatableIgnored var lineWidth: CGFloat func path(in rect: CGRect) -> Path { // draw wave using frequency, amplitude, phase } }
Rules:
VectorArithmetic.@AnimatableIgnored to exclude non-animatable properties.Synchronize geometry between views for shared-element animations.
swiftstruct HeroView: View { @Namespace private var heroSpace @State private var isExpanded = false var body: some View { Group { if isExpanded { Button { withAnimation(.spring(duration: 0.4, bounce: 0.2)) { isExpanded = false } } label: { DetailCard() .matchedGeometryEffect(id: "card", in: heroSpace) } } else { Button { withAnimation(.spring(duration: 0.4, bounce: 0.2)) { isExpanded = true } } label: { ThumbnailCard() .matchedGeometryEffect(id: "card", in: heroSpace) } } } .buttonStyle(.plain) } }
Exactly one source view per ID should be visible; otherwise results are undefined.
Pair matchedTransitionSource on the source view with .navigationTransition(.zoom(...)) on the destination.
swiftstruct GalleryView: View { @Namespace private var zoomSpace let items: [GalleryItem] var body: some View { NavigationStack { ScrollView { LazyVGrid(columns: [GridItem(.adaptive(minimum: 100))]) { ForEach(items) { item in NavigationLink { GalleryDetail(item: item) .navigationTransition( .zoom(sourceID: item.id, in: zoomSpace) ) } label: { ItemThumbnail(item: item) .matchedTransitionSource( id: item.id, in: zoomSpace ) } } } } } } }
Apply .navigationTransition on the destination view, not on inner containers.
Control how views animate on insertion and removal.
swiftif showBanner { BannerView() .transition(.move(edge: .top).combined(with: .opacity)) }
See All Transition Types for the built-in catalog and custom Transition examples.
Asymmetric transitions:
swift.transition(.asymmetric( insertion: .push(from: .bottom), removal: .opacity ))
Animate in-place content changes without insertion/removal.
swiftText("\(score)") .contentTransition(.numericText(countsDown: false)) .animation(.snappy, value: score) // For SF Symbols Image(systemName: isMuted ? "speaker.slash" : "speaker.wave.3") .contentTransition(.symbolEffect(.replace.downUp))
Types: .identity, .interpolate, .opacity, .numericText(countsDown:), .numericText(value:), .symbolEffect.
Animate SF Symbols with semantic effects. .bounce, .pulse, .variableColor, .scale, .appear, .disappear, and .replace are iOS 17+; .breathe, .rotate, and .wiggle require iOS 18+.
swift// Discrete (triggers on value change) Image(systemName: "bell.fill").symbolEffect(.bounce, value: notificationCount) // iOS 18+ Image(systemName: "arrow.clockwise") .symbolEffect(.wiggle.clockwise, value: refreshCount) // Indefinite (active while condition holds) Image(systemName: "wifi").symbolEffect(.pulse, isActive: isSearching) // iOS 18+ Image(systemName: "mic.fill") .symbolEffect(.breathe, isActive: isRecording) // Variable color with chaining Image(systemName: "speaker.wave.3.fill") .symbolEffect( .variableColor.iterative.reversing.dimInactiveLayers, options: .repeating, isActive: isPlaying )
Scope: .byLayer, .wholeSymbol. Direction varies per effect.
Choose .monochrome, .hierarchical, .multicolor, or .palette with .symbolRenderingMode(_:); use .foregroundStyle to supply palette colors.
Variable symbols: use Image(systemName:variableValue:) (iOS 16+) for percentage fill. Use .symbolVariableValueMode(_:) (iOS 26+) to choose .draw or .color.
swiftImage(systemName: "wifi", variableValue: signalStrength) // 0.0...1.0 .symbolVariableValueMode(.draw) // iOS 26+
> Docs: SymbolRenderingMode · symbolRenderingMode(_:)) · Image(systemName:variableValue:)) · symbolVariableValueMode(_:))
.animation(_:) when you need precise scopeswift// TOO BROAD — applies when the view changes .animation(.easeIn) .animation(.easeIn, value: isVisible) // CORRECT: value-bound // CORRECT — scope animation to selected modifiers .animation(.easeIn) { content in content.opacity(isVisible ? 1.0 : 0.0) } withAnimation(.easeIn) { isVisible.toggle() } // CORRECT: own mutation
keyframeAnimator / PhaseAnimator content closures run every frame. Precompute expensive values, animate only visual properties, and capture state/env values before @Sendable keyframe closures.
For symbols, remove inherited effects; gate larger motion with reduceMotion ? .none : animation.
swift@Environment(\.accessibilityReduceMotion) private var reduceMotion Image(systemName: "wifi").symbolEffect(.pulse, isActive: isSearching).symbolEffectsRemoved(reduceMotion)
Only one source view per ID should be visible at a time. Multiple visible sources with the same ID cause undefined layout.
swift// WRONG DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) { withAnimation { isVisible = true } } // CORRECT withAnimation(.spring.delay(0.5)) { isVisible = true }
swift// WRONG — no animation, content transition has no effect Text("\(count)").contentTransition(.numericText(countsDown: true)) // CORRECT — pair with animation Text("\(count)") .contentTransition(.numericText(countsDown: true)) .animation(.snappy, value: count)
Apply .navigationTransition(.zoom(sourceID:in:)) on the outermost destination view, not inside a container.
withAnimation wraps the state change; implicit animation uses .animation(_:body:) for selective modifier scope or .animation(_:value:) with an explicit valuematchedGeometryEffect has exactly one source per ID; zoom uses matching id/namespace@Animatable macro used when synthesis fits; manual animatableData kept only when custom packing is cleareraccessibilityReduceMotion checked; no DispatchQueue/UIView.animate.transition(); contentTransition is paired with animation and uses the narrowest implicit animation scope that fitsOther measured skills in the registry, with their headline benchmark lift.