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Builds multiplayer spatial board games using TabletopKit on visionOS.
Passed 18 of 22 test cases with the skill, and 4 of 22 without it.
and 24 more in the full report
15 fixed3 passed either way3 still failing1 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 15 test cases the skill fixed. Same model, same prompt, with and without the skill.
If automatic frame updating is disabled on a tabletop game instance, what method must be called on each frame to advance the simulation?
| Checked | Without skill | With skill |
|---|---|---|
| Calls update(deltaTime:) on TabletopGame on each frame. | Missed | Passed |
The instructions your model reads when the skill loads.
Build visionOS board games whose synchronized state changes flow through TabletopAction and render with RealityKit. The availability matrix below owns version details.
| Tier | APIs |
|---|---|
| visionOS 2.0+ | Core gameplay, equipment, seats, actions, rendering, Group Activities |
| visionOS 2.2+ | TabletopInteraction.Configuration |
| visionOS 26.0+ | Custom actions/state, registration, advanced toss outcomes, discarded-action observation |
Simulator supports single-player layout testing, not multiplayer.
import TabletopKit in source files that define game logic.import RealityKit for entity-based rendering.| Type | Role |
|---|
test cases passed, vs 4 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.