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Get Started Free →Shape an article as a journey of beats, choose-your-own-adventure style. The user picks a starting beat from the raw material, you write only that beat, then offer options for where to pivot next, beat by beat, until the article reaches a natural end. Use when the user has raw material and wants to assemble it as a narrative rather than an argument.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-02 | ✗→✓ | ▲ Improved | 181% | 0% |
| case-06 | ✗→✓ | ▲ Improved | -47% | 0% |
| case-15 | ✗→✓ | ▲ Improved | 292% | 0% |
| case-19 | ✗→✓ | ▲ Improved | -40% | 0% |
| case-03 | ✓→✗ | ▼ Worse | 1% | 0% |
<what-to-do>
The user has passed (or will pass) a markdown file of raw material.
If the user did not say where to save the article, ask once and remember the path.
Then run a beat-by-beat journey:
</what-to-do>
<supporting-info>
A beat is one move in the journey. It does one thing — sets a scene, lands a point, asks a question, drops an aside, twists the angle. Then it stops, leaving the reader at a place where the next beat can pivot.
A beat is sized by what it needs:
If a "beat" needs five paragraphs and three subheadings, it's not a beat — it's two beats glued together. Split it.
Once a beat is picked, write _that beat only_ to the article file. Do not write the next beat.
Pull material from the raw pile to populate the beat. You can paraphrase, split, recombine, or quote. The pile is a quarry.
The article ends when the journey is complete — not when the pile is empty. Most piles will have leftover fragments that don't make it in. That is fine; that is the point of having more raw material than you need.
</supporting-info>
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