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Get Started Free →exboys/evotown-dispatch-complete
Report Evotown dispatch job completion after the agent finishes real work.
Passed 16 of 19 test cases with the skill, and 7 of 19 without it.
and 8 more in the full report
11 fixed8 passed either way3 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 11 test cases the skill fixed. Same model, same prompt, with and without the skill.
What exact environment variable name stores the ingest token required by the Evotown completion script?
| Checked | Without skill | With skill |
|---|---|---|
| Specifies EVOTOWN_ENGINE_INGEST_TOKEN. | Missed | Passed |
The instructions your model reads when the skill loads.
Evotown dispatch messages include a footer like [evotown] job_id=job_…. Do not treat the OpenClaw hook HTTP response as task completion.
When the user-visible work is done:
evotown-agent-setup.py complete \
--job-id <job_id from the message> \
--status succeeded \
--summary "One-line outcome for the control plane"
On failure:
evotown-agent-setup.py complete --job-id <job_id> --status failed --exit-code 1 --summary "reason"
Requires EVOTOWN_ENGINE_INGEST_TOKEN (evi_…) in ~/.config/evotown/evotown.agent.env.
Alternatively POST run.completed to {EVOTOWN_URL}/api/v1/events with the same run_id as in the message footer.
test cases passed, vs 7 / 19 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.