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Get Started Free →fbarrento/prototype
Build a throwaway prototype to flesh out a design before committing to it. Routes between two branches — a runnable terminal app for state/business-logic questions, or several radically different UI variations toggleable from one route.
Passed 16 of 22 test cases with the skill, and 10 of 22 without it.
and 12 more in the full report
9 fixed8 passed either way4 still failing2 broke
Tokens, turns and time describe resource use, not a dollar price.
The instructions your model reads when the skill loads.
A prototype is throwaway code that answers a question. The question decides the shape.
Identify which question is being answered — from the user's prompt, the surrounding code, or by asking if the user is around:
The two branches produce very different artifacts — getting this wrong wastes the whole prototype. If the question is genuinely ambiguous and the user isn't reachable, default to whichever branch better matches the surrounding code (a backend module → logic; a page or component → UI) and state the assumption at the top of the prototype.
pnpm <name>, python <path>, bun <path>, etc. The user must be able to start it without thinking.The answer is the only thing worth keeping from a prototype. Capture it somewhere durable (commit message, ADR, issue, or a NOTES.md next to the prototype) along with the question it was answering. If the user is around, that capture is a quick conversation; if not, leave the placeholder so they (or you, on the next pass) can fill in the verdict before deleting the prototype.
test cases passed, vs 10 / 22 without
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