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Neubrutalism design system skill.
Passed 21 of 24 test cases with the skill, and 7 of 24 without it.
and 20 more in the full report
14 fixed7 passed either way3 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 14 test cases the skill fixed. Same model, same prompt, with and without the skill.
What padding and z-index values must be declared on `.nb-nav` components according to our layout guidelines?
| Checked | Without skill | With skill |
|---|---|---|
| Sets padding to 1rem 2rem on .nb-nav. | Missed | Passed |
| Sets z-index to 100 on .nb-nav. | Missed | Passed |
The instructions your model reads when the skill loads.
3–5px solid black outlines on all elementsbox-shadow with zero blur (e.g. 5px 5px 0 #000)0–8px border-radius; sharp or barely rounded cornersReference: references/tokens.css
@import 'references/tokens.css';
.nb-card {
background: var(--nb-yellow);
border: var(--nb-border-thick);
border-radius: var(--nb-radius);
box-shadow: var(--nb-shadow);
}
.nb-card {
background: var(--nb-white);
border: var(--nb-border-thick);
border-radius: var(--nb-radius);
box-shadow: var(--nb-shadow);
padding: 1.5rem;
}
test cases passed, vs 7 / 24 without
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