Install any skill in seconds. Free to start, no credit card required.
Get Started Free →ForgeCAD model authoring, editing, debugging, and execution guidance for .forge.js, SVG-import, assembly, and CLI workflows. Use when building or modifying ForgeCAD geometry, structuring multi-file projects, validating scripts, or using ForgeCAD export/render tooling.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-09 | ✗→✓ | ▲ Improved | 18% | 0% |
| case-11 | ✗→✓ | ▲ Improved | 20% | 0% |
| case-12 | ✗→✓ | ▲ Improved | -1% | 0% |
| case-15 | ✗→✓ | ▲ Improved | 33% | 0% |
| case-16 | ✗→✓ | ▲ Improved | 4% | 0% |
Author or modify ForgeCAD models, sketches, assemblies, and CLI workflows. Prefer documented primitives, import rules, placement strategies, and CLI commands over inventing new APIs.
.forge.js, SVG asset, or CLI/export task.assembly group and {{SKILL_DIR}}/docs/guides/joint-design.md upfront — do not defer the kinematic structure to a refactor pass.{{SKILL_DIR}}/docs/guides/positioning.md immediately and default to connectors + matchTo().forgecad run <file> (add --debug-imports for import chain issues; pass --backend manifold|occt|truck when the backend matters).Assembly directly so runtime controls re-solve the link/edge kinematics model instead of stacking viewport-only transforms.explodeView, object hiding, transparency, or inspect sections after the artifact exists.require("./file.forge.js", { Param: value }) for model files, require("./helpers.js") for plain helper modules. Extensionless imports such as require("./file") do not resolve; ForgeCAD resolves project imports by exact path..forge.js files. Use bom(), box(), scene(), Shape, etc. directly; never destructure those names from helpers (const { bom } = require("./bom.js")). Import helper files under a project-specific name such as const bomHelpers = require("./bom.js").matchTo() are the default way to assemble touching parts.Assembly or SolvedAssembly directly. Do not call .toGroup() just to render an assembly; use it only when you need ShapeGroup composition, transforms, or named-child lookup.Import.svgSketch() loads SVG files (file format loader, not a module import)..placeReference('bottom', [0,0,0]) aligns any built-in anchor to a world coordinate; also works with custom .withReferences()..js modules hold shared helpers/constants (not model imports).Load groups top-to-bottom, stopping when you have what the task needs.
Execution model, colors, coordinate system, primitives, booleans, patterns, imports, parameters, topology, edge queries.
{{SKILL_DIR}}/docs/API/core/concepts.md{{SKILL_DIR}}/docs/generated/runtime-names.md{{SKILL_DIR}}/docs/generated/core.mdAxis conventions, winding rules, and placement strategy. If parts should touch in the final model, read this group before writing placement code. Connectors + matchTo() are the default for mating interfaces; raw translate() and rotate() are for free offsets, not assembly contracts.
{{SKILL_DIR}}/docs/guides/coordinate-system.md{{SKILL_DIR}}/docs/guides/positioning.md2D construction, transforms, booleans, paths, on-face sketching, extrusion, anchors, text, regions.
{{SKILL_DIR}}/docs/generated/sketch.mdSmooth curves, Hermite splines, lofted and swept solids. For straps, inlays, guards, brace members, vents, or physical bands that live on a carrier surface, use Carrier + SurfaceBody surface-member primitives before reaching for variableSweep, SDF sculpting, or manual boolean overlap recipes.
{{SKILL_DIR}}/docs/guides/surface-members.md{{SKILL_DIR}}/docs/generated/curves.mdAssembly graph, joint types, couplings, validation, and simulation export.
{{SKILL_DIR}}/docs/generated/assembly.mdBend operations, flat pattern unfolding, K-factor configuration.
{{SKILL_DIR}}/docs/generated/sheet-metal.mdMesh export, exact geometry export, bill of materials, dimension annotations.
{{SKILL_DIR}}/docs/generated/output.mdParametric bolts, nuts, washers, standard hardware, gears, pipes, and structural profiles.
{{SKILL_DIR}}/docs/generated/lib.md{{SKILL_DIR}}/docs/generated/wood.mdViewer-only APIs such as cutPlane, explodeView, render labels, comparison references, and runtime display behavior.
{{SKILL_DIR}}/docs/generated/viewport.mdModeling patterns, debugging tactics, copyable snippets.
{{SKILL_DIR}}/docs/guides/scene-presentation.md{{SKILL_DIR}}/docs/guides/joint-design.mdTest-run, export pipelines, debug flags.
{{SKILL_DIR}}/docs/CLI.md{{SKILL_DIR}}/docs/guides/inspection-bundles.mdPrimitives, smooth booleans, TPMS lattices, twist/bend/displace, morph, custom functions, gotchas. The doc preamble's precision caution applies to every SDF workflow.
{{SKILL_DIR}}/docs/generated/sdf.mdOther measured skills in the registry, with their headline benchmark lift.