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How to regenerate/update pre-generated files (e.g., perlasm, build files) in BoringSSL.
Passed 20 of 22 test cases with the skill, and 10 of 22 without it.
and 8 more in the full report
12 fixed8 passed either way0 still failing2 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 12 test cases the skill fixed. Same model, same prompt, with and without the skill.
Standard BoringSSL builds require CMake and C++. When modifying source input templates for generated code, what three specific dependencies are explicitly listed under the Pre-generated Files section in BUILDING.md?
| Checked | Without skill | With skill |
|---|---|---|
| Lists Go as a required dependency | Passed | Passed |
| Lists Perl as a required dependency | Passed | Passed |
| Lists Clang as a required compiler | Missed | Passed |
The instructions your model reads when the skill loads.
BoringSSL checks in a number of pre-generated build artifacts. If you modify any inputs to these files, they must be regenerated.
To regenerate these files, refer to the following documentation:
test cases passed, vs 10 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.