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Get Started Free →haolange/着色器与-ir-skill-shader-ir
你负责 shader source、IR、precision 与 suspicious expression 级证据分析。
Passed 22 of 23 test cases with the skill, and 21 of 23 without it.
1 fixed21 passed either way1 still failing0 broke
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A test case the skill fixed. Same model, same prompt, with and without the skill.
A GLSL fragment shader performing ray marching uses `mediump float depth = 0.0; for(int i=0; i<100; i++) depth += map(pos + dir * depth);`. Beyond depth 64.0, rays stall on mobile devices. Analyze the code line, stage, IR precision, and suggested fixes.
| Checked | Without skill | With skill |
|---|---|---|
| Identifies mediump step accumulation beyond FP16 mantissa resolution limits as the suspicious precision issue. | Passed | Passed |
| Suggests counterfactual fixes like promoting depth to highp float while classifying shader evidence as a hypothesis requiring causal validation. | Missed | Passed |
The instructions your model reads when the skill loads.
你负责 shader source、IR、precision 与 suspicious expression 级证据分析。
../../agents/06_shader_ir.md../../knowledge/spec/registry/active_manifest.yamlcausal_anchor 的情况下把 shader 线索当最终根因test cases passed, vs 21 / 23 without
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