Apply vector math primitives for game rendering, collision, orientation, lighting, steering, and geometry predicates.
SkillScore86Maintained
Automatic
◆Coding pack
Last verified 8/16/2026
What it changes
Passed 19 of 22 test cases with the skill, and 18 of 22 without it.
Without skill82%
With skill86%
Checks it passed that the model alone missed
Checks vector length before normalizing vectors.
Validates non-zero vector length prior to division by distance.
Uses dot product threshold comparison instead of Vector3.Angle or inverse trigonometric functions for view cone detection.
1 fixed18 passed either way3 still failing0 broke
Pass-rate lift
+5 pp
Tokens
+19%
Agent turns
0%
Response time
-6%
Model gemini-3.6-flashMeasured 8/16/2026v119 of 22 cases passed with skill
Tokens, turns and time describe resource use, not a dollar price.
See it in action
A test case the skill fixed. Same model, same prompt, with and without the skill.
Prompt
I'm building a C# stealth game utility in Unity. Can you write a helper function that determines whether an enemy is looking towards the player within a view cone and computes a simple directional lighting intensity value based on surface orientation?
What was checked, without and with the skill
Checked
Without skill
With skill
Uses dot product threshold comparison instead of Vector3.Angle or inverse trigonometric functions for view cone detection.
Missed
Passed
Checks vector length before normalizing vectors.
Missed
Passed
Validates non-zero vector length prior to division by distance.
Missed
Passed
case-01 · gemini-3.6-flash · 8/16/2026 · answers are capped and redacted
What's inside
The instructions your model reads when the skill loads.
SKILL.md83 linessingle file
Game Vector Math Primitives
Use this skill when game code depends on vector operations whose geometric
meaning matters. Prefer clear primitives and named intent over opaque formula
paste.
Use this skill when performing VCS operations on GitLab or GitHub repositories — creating, updating, or closing issues and MRs, applying label taxonomy, running `glab`/`gh` CLI commands, or resolving project IDs dynamically. Acts as the single source of truth for CLI command syntax and label conventions; consuming skills reference this rather than duplicating logic. Triggers: "create a GitLab issue", "list open MRs", "apply priority label", "how do I resolve the project ID", "what's the carryove