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Get Started Free →Design and review Rust tile maps, map indexing, collision checks, map builders, camera-relative rendering, layered drawing, and tile themes. Use when building 2D grid worlds, roguelike maps, tile cameras, or bracket-lib style rendering systems.
.claude/skills/hashgraph-online-rust-tilemap-camera-rendering/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-03 | ✗→✓ | ▲ Improved | 0% | 0% |
| case-06 | ✗→✓ | ▲ Improved | -28% | 0% |
| case-02 | ✓→✓ | = Same ✓ | -27% | 0% |
| case-04 | ✓→✓ | = Same ✓ | -11% | 0% |
| case-05 | ✓→✓ | = Same ✓ | -6% | 0% |
Use this skill to build grid-based maps and camera-relative rendering in Rust. Keep map storage, coordinate conversion, movement validation, and draw order explicit before adding richer art or themes.
Read references/tilemap-camera-patterns.md for data shapes, render order, camera math, and review checks.
Guidance is transformed and paraphrased from Hands-On Rust Chapters 5 and 12 and from the official companion source repository. The examples are original teaching skeletons derived from the architecture, not copied book listings.
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