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Get Started Free →Use when proactively verifying an installed BGS modpack batch before declaring it good. Triggers - "test the pack", "verification", "post-install check", "is it stable", "what should I test", "测试整合包", "验证安装". NOT for reactive crash/performance diagnosis after failure (use diagnosing-bgs-problems), pre-install mod evaluation (evaluating-bgs-mods), or defining batch boundaries/style (curating-bgs-modpack).
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-02 | ✗→✓ | ▲ Improved | 92% | 0% |
| case-03 | ✗→✓ | ▲ Improved | 84% | 0% |
| case-11 | ✗→✓ | ▲ Improved | 140% | 0% |
| case-15 | ✗→✓ | ▲ Improved | -1% | 0% |
| case-17 | ✗→✓ | ▲ Improved | 50% | 0% |
This skill answers one question: "It's installed -- how do I PROACTIVELY verify this batch before declaring the batch good?"
BB84's source material is thin here. That is part of the skill's operating doctrine: do not manufacture a giant universal QA checklist. Test the batch's intended in-game impact, preserve save hygiene, query KB for game-specific commands/routes, and mark [GAP — needs user input] when the substrate is silent.
text+------------------------------------------------------------------------------------------------+ | A batch is not accepted because the game reached the main menu. It is accepted only after the | | batch's intended in-game effect is observed in its target context, with no immediate local | | breakage, and without baking unverified state into the user's main save. | +------------------------------------------------------------------------------------------------+
Use this skill when the user has already installed a batch and wants a proactive post-install verification pass: what to inspect, what commands/routes to use, what counts as enough evidence to move to the next batch.
Do not use this skill as the primary skill for adjacent intents:
| User intent | Primary skill | |---|---| | "It crashed", "FPS tanked", missing meshes, broken quests, bad logs, or any failure already observed | diagnosing-bgs-problems | | "Should this mod go in the pack?" before install | evaluating-bgs-mods | | Define pack style, batch size, rollback boundaries, naming/separator discipline | curating-bgs-modpack | | Enable/disable/reorder plugins or edit plugins.txt | writing-bgs-load-order | | Inspect records, conflicts, or override winners | xedit-conflict-audit / xedit-automation |
Terminal handoff: if proactive testing finds a failure signal, stop calling it "testing" and hand off to diagnosing-bgs-problems. A failed verification pass is not an invitation to improvise a fix inside this skill.
Use when:
Do not use when:
diagnosing-bgs-problems.evaluating-bgs-mods.curating-bgs-modpack.[GAP — needs user input] instead.dotdigraph testing_bgs_modpack { rankdir=TB; node [shape=box]; start [shape=doublecircle, label="Installed batch"]; boundary [label="Name the batch boundary\nWhich mods were just added?\nWhat impact did they promise?"]; kb [label="Query KB\n(game + mod type + console/test routes + save hygiene)"]; gap [shape=diamond, label="KB / user intent enough\nto define target checks?"]; ask [label="Mark [GAP] and ask one focused question\nwith a recommended minimal route"]; save [label="Protect save state\nUse disposable/pre-batch test save\nDo not overwrite main progression"]; route [label="Run batch-bounded in-game checks\nGo only where this batch should matter\nUse per-game commands from KB"]; observe [label="Observe semantic readback\nvisible effect present? expected mechanic works?\nno immediate CTD/error/major local breakage?"]; fail [shape=doublecircle, label="FAIL / FAILURE SIGNAL\nStop and hand off to diagnosing-bgs-problems"]; more [shape=doublecircle, label="NEEDS MORE INFO\nName exact missing proof / KB gap"]; pass [shape=doublecircle, label="PASS FOR THIS BATCH\nRecord evidence, then next batch may proceed"]; start -> boundary -> kb -> gap; gap -> ask [label="no"]; gap -> save [label="yes"]; ask -> kb [label="after answer or KB backfill"]; save -> route -> observe; observe -> pass [label="intended effect observed + no local breakage"]; observe -> fail [label="CTD, severe perf, missing content, broken mechanic"]; observe -> more [label="impact unknown or route not grounded"]; }
This skill teaches the testing posture. It does not inline game-specific commands, cells, routes, log tools, or benchmark thresholds.
Before recommending a console command or test route, query KB for the current game and the batch's mod-impact type:
textbgs_kb_query({ query: "post-install verification console commands test routes <mod type>", domains: ["install-planning", "debugging", "engine"], games: ["<current game>"] }) bgs_kb_query({ query: "save hygiene script initialization batch testing", domains: ["install-planning", "debugging", "engine"], games: ["<current game>"] })
STOP] If KB is silent on a command or route, do not invent one from memory. Mark [GAP — needs user input] and ask for the user's preferred test cell / route / save boundary, or recommend the smallest non-saving visual/mechanic check that follows from the mod author's stated impact.
STOP] Per-game console commands and travel/debug shortcuts are KB facts. They belong in KB records, not in this game-agnostic skill body.
[GAP — needs user input] and ask for it.[GAP — needs user input]; do not write a universal route from memory.[GAP — needs user input]: exact safe-save procedure is game/profile-specific and not in the mined corpus.[GAP — needs user input]: if no target context is known, the batch is not verifiable yet.[GAP — needs user input]: exact overlay strings and visual markers are per-game/per-mod facts for KB.diagnosing-bgs-problems; if it passes, record "PASS for this batch" and move to the next batch.[GAP] items.| Thought | Reality | |---|---| | "The main menu loaded, so the batch is stable." | Menu load is not the batch's in-game impact. Test where the batch should matter. | | "MO2 says enabled; no need to enter the game." | Manager enablement is not semantic readback. Some failures only appear in-game or in xEdit. | | "I'll save normally first so the mod initializes." | Do not bake unverified batch state into the main progression save. Use a save boundary. | | "No CTD for five minutes means accepted." | No CTD is one support signal. Acceptance also needs the intended effect to appear/work. | | "Something broke; keep using this checklist until fixed." | A failure signal exits this skill. Hand off to diagnosing-bgs-problems. | | "Console commands are obvious across Bethesda games." | Per-game commands and safe cells belong in KB. Query first; mark [GAP] if absent. | | "The source is thin; fill in normal QA advice." | This judgment layer is anti-checklist. Thin substrate means honest [GAP], not filler. |
| Excuse | Reality | |---|---| | "Testing the whole pack every time is safer." | Proactive verification is batch-bounded. Whole-pack diagnosis begins after a failure signal. | | "I can test after a few more batches; this one is small." | Delayed testing destroys the recent-batch boundary that makes failures attributable. | | "The mod is visual only; no need for a save boundary." | Maybe, but the skill cannot know that without the author's stated impact and KB facts. Mark uncertainty instead of guessing. | | "If the expected content is absent, maybe it appears later." | Maybe. It is still not verified. Mark NEEDS MORE INFO or hand off to diagnosis. | | "A generic route through a few popular cells is good enough." | Routes must match the batch's intended impact and current game. Generic tourism is not proof. | | "The user wants confidence, not gaps." | False confidence is worse than a marked gap. Honest [GAP] is the correct deliverable when the corpus is silent. |
> This section reflects an experienced curator's perspective, distilled from BB84's > BGS modpack curation work. It is RECOMMENDED guidance, not enforced rule. > If the user has a working testing process they prefer, the agent SHOULD respect > that.
Recommended testing rhythm:
infinite time cost (KB record pack-curation.testing-cost-economics). Batch together additive low-risk mods, then enter a staged-test phase.
areas known to be touched by recent mods; check NPC outfit logic; check inventory drops; sample dialog flow; observe save file size growth pattern.
emerge after 10+ hours of real play. Don't claim "stable" from 30 minutes of smoke test.
See KB record mod-evaluation.bb84-curator-perspective-reference for the full curator essay.
diagnosing-bgs-problems — use after any crash, severe FPS drop, missing content, broken mechanic, log error, or failed verification signal.curating-bgs-modpack — owns batch boundaries, rollback rhythm, pack style, and naming/separator discipline.evaluating-bgs-mods — decides whether a mod should be included before install.interpreting-mod-author-instructions — reads author instructions and installer choices before the testable batch exists.writing-bgs-load-order — plugin enable/disable/order mechanics.xedit-conflict-audit / xedit-automation — record-level readback when a failed verification points to override/conflict semantics.bgs_kb_query — required source for per-game console commands, safe test cells/routes, save-hygiene specifics, and mod-category verification facts.Other measured skills in the registry, with their headline benchmark lift.