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Get Started Free →Use when the user wants to compile Papyrus PSC to PEX, decompile PEX to PSC, detect Creation Kit Papyrus toolchains, or inspect Papyrus capabilities for Skyrim, Fallout 4, or Starfield. Triggers - "compile PSC", "decompile PEX", "PapyrusCompiler", "bgs-papyrus", "Starfield Guard syntax".
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-05 | ✗→✓ | ▲ Improved | 124% | 0% |
| case-06 | ✗→✓ | ▲ Improved | 23% | 0% |
| case-07 | ✗→✓ | ▲ Improved | -30% | 0% |
| case-08 | ✗→✓ | ▲ Improved | 8% | 0% |
| case-09 | ✗→✓ | ▲ Improved | -17% | 0% |
bgs-papyrus is the agent-native CLI for Papyrus compile and decompile work. It detects official Creation Kit compilers, compiles .psc to .pex, decompiles .pex to .psc through Champollion, and returns JSON envelopes for agent workflows.
Use this skill for:
Do not use this skill for plugin record edits, load-order edits, or BA2/BSA packing. Route those through the xEdit, load-order, or archive skills.
Always query the live CLI before choosing a backend or game path:
powershellbgs-papyrus capabilities --json bgs-papyrus detect-toolchain --json --game starfield
The official Creation Kit must be installed by the user from Steam. Bethesda's PapyrusCompiler.exe is not bundled with this plugin and must not be copied into the repo or plugin tree. bgs-papyrus detects and drives the installed compiler.
Champollion is used for decompile. bgs-papyrus detects Champollion; it does not download it automatically. Install Champollion.exe at:
text~/.bgs-modding-superpowers/tools/champollion/Champollion.exe
or the user can set BGS_PAPYRUS_CHAMPOLLION to an existing executable.
One PowerShell install shape for Champollion v1.3.2 from Orvid/Champollion releases:
powershell$root = "$HOME\.bgs-modding-superpowers\tools\champollion"; New-Item -ItemType Directory -Force -Path $root | Out-Null; $zip = Join-Path $root "Champollion.v1.3.2.zip"; Invoke-WebRequest "https://github.com/Orvid/Champollion/releases/download/v1.3.2/Champollion.v1.3.2.zip" -OutFile $zip; Expand-Archive -Force $zip $root
Human manuals:
tools/bgs-papyrus/USER-GUIDE.en.mdtools/bgs-papyrus/USER-GUIDE.zh-cn.md.pex output into the game's Data folder or any Stock-Game tree.<MO2_Root>/mods/<mod-name>/Scripts/.--json for agent workflows and branch on the envelope, not human text.Check bgs-papyrus --help and <subcommand> --help for the current option surface. The examples below are templates.
capabilitiesDiscover supported games, subcommands, backends, flags files, and Starfield syntax behavior.
powershellbgs-papyrus capabilities --json
detect-toolchain [--game G]Find installed official CK compilers and the Champollion decompiler.
powershellbgs-papyrus detect-toolchain --json --game fallout4 bgs-papyrus detect-toolchain --json
Supported game arguments are skyrimle, skyrimse, fallout4, and starfield. Fallout 3, Fallout: New Vegas, and Oblivion do not use Papyrus and are out of scope.
compile <src> --game GCompile one .psc file, or use --all for a directory.
powershellbgs-papyrus compile "D:\work\Scripts\Source\MyQuestScript.psc" --json --game starfield --out "D:\work\compiled" --import "D:\work\Scripts\Source"
Useful options:
--out <dir>: output directory.--import <dir>: source import directory; repeat for multiple roots.--backend ck|caprica|russo|auto: compiler backend.--flags <file>: explicit flags file.--optimize, --release, --final, --all: compile options.For final game use, copy the resulting .pex into an MO2 overlay:
text<MO2_Root>/mods/<mod-name>/Scripts/
Never write the result to <game>/Data/Scripts/ directly.
decompile <src> --game GDecompile one .pex file, or use --recursive for a directory.
powershellbgs-papyrus decompile "D:\mods\Example\Scripts\MyQuestScript.pex" --json --game starfield --out "D:\work\decompiled"
Useful options:
--out <dir>: output directory.--recursive: decompile a directory tree.--threaded: use Champollion threaded mode where supported.--sf-syntax-fix / --no-sf-syntax-fix: enable or disable Starfield syntax post-processing.The official Starfield CK compiler handles Guard syntax natively. Champollion v1.3.2 guesses some Guard syntax in a form that the CK does not accept, so bgs-papyrus applies a validated Starfield syntax post-process during decompile:
textGuard ... EndGuard -> LockGuard ... EndLockGuard TryGuard ... EndGuard -> TryLockGuard ... EndTryLockGuard
This Guard rewrite was checked by recompiling the decompiled output through the real Starfield CK compiler.
Known limitation: Champollion v1.3.2 has unrelated decompile bugs, such as remote-event casts, that can stop complex vanilla scripts from recompiling cleanly. Treat decompiled output as a strong starting point and manually fix compiler-rejected constructs. The Guard post-processor is validated; this limitation is upstream Champollion.
bgs-papyrus capabilities --json.bgs-papyrus detect-toolchain --json --game <game>.--json..pex files only under <MO2_Root>/mods/<mod-name>/Scripts/.Other measured skills in the registry, with their headline benchmark lift.