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.claude/skills/hig-inputs/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-01 | ✗→✓ | ▲ Improved | — | — |
| case-09 | ✗→✓ | ▲ Improved | — | — |
| case-18 | ✗→✓ | ▲ Improved | — | — |
| case-06 | ✓→✓ | = Same ✓ | — | — |
| case-13 | ✗→✗ | = Same ✗ | — | — |
Check for .claude/apple-design-context.md before asking questions. Use existing context and only ask for information not already covered.
| Reference | Topic | Key content | |---|---|---| | gestures.md | Touch gestures | Tap, swipe, pinch, long press, drag, system gestures | | apple-pencil-and-scribble.md | Apple Pencil | Precision, pressure, tilt, hover, handwriting | | keyboards.md | Keyboards | Shortcuts, navigation, software keyboard, Command key | | game-controls.md | Game controllers | MFi, extended gamepad, remapping, fallbacks | | pointing-devices.md | Pointer/trackpad | Hover, cursor morphing, trackpad gestures | | digital-crown.md | Digital Crown | Scrolling, value adjustment, haptic detents | | eyes.md | Eye tracking | Look and tap, gaze targeting, hit target sizing | | spatial-interactions.md | Spatial input | Hand gestures, direct manipulation, immersive input | | focus-and-selection.md | Focus system | tvOS/visionOS navigation, focus indicators, groups | | remotes.md | Remotes | Touch surface, clickpad, simple interactions | | gyro-and-accelerometer.md | Motion sensors | Gyroscope, accelerometer, calibration, gaming | | nearby-interactions.md | Nearby interactions | U1 chip, directional finding, proximity triggers | | camera-control.md | Camera Control | iPhone camera hardware button, quick launch |
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| Case | Status | Duration (ms) | Turns | Tokens | Tool calls | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Without | With | Δ | Without | With | Δ | Without | With | Δ | Without | With | Δ | ||
case-13 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-04 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-12 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-15 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-05 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-01 | fail→pass | — | — | — | — | — | — | — | — | — | — | — | — |
case-07 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-17 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-06 | pass→pass | — | — | — | — | — | — | — | — | — | — | — | — |
case-22 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-11 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-20 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-10 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-19 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-14 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-21 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-03 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-02 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-08 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-09 | fail→pass | — | — | — | — | — | — | — | — | — | — | — | — |
case-16 | fail→fail | — | — | — | — | — | — | — | — | — | — | — | — |
case-18 | fail→pass | — | — | — | — | — | — | — | — | — | — | — | — |
DecimalAI ran this skill against gemini-3.6-flash twice over the same eval suite — once with the skill loaded and once without — and compared the two runs case by case. 22 cases were attempted. The headline lift of +14 percentage points is the difference between those two pass rates over the 22 comparable cases. 1 case got worse with the skill loaded, and it is included in that figure.
The publisher has shipped newer versions since this run, so these numbers describe v1, not the version currently listed.
The per-case answers from this run were removed by the retention sweep, so the case table below shows the verdicts without the text either arm produced. The counts above were recorded at the time and are unaffected. Answers are now kept for 180 days.
Other measured skills in the registry, with their headline benchmark lift.