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Get Started Free →Destroy a GameObject (and all nested children) in the currently opened Prefab or active Scene. Returns the destroyed GameObject's name, path, and instance ID for confirmation. Use 'gameobject-find' to locate the target first.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-01 | ✗→✓ | ▲ Improved | 687% | 0% |
| case-02 | ✗→✓ | ▲ Improved | 340% | 0% |
| case-03 | ✗→✓ | ▲ Improved | 715% | 0% |
| case-07 | ✗→✓ | ▲ Improved | -20% | 0% |
| case-08 | ✗→✓ | ▲ Improved | -43% | 0% |
Destroy GameObject and all nested GameObjects recursively in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObject first.
Validates the gameObjectRef, resolves it on the main thread, then calls Object.DestroyImmediate (the immediate variant is required for Editor-mode operations). Returns a DestroyGameObjectResult containing DestroyedName, DestroyedPath, and DestroyedInstanceId so the caller has a record of what was removed.
bashunity-mcp-cli run-tool gameobject-destroy --input '{ "gameObjectRef": "string_value" }'
> For complex input (multi-line strings, code), save the JSON to a file and use: > bash > unity-mcp-cli run-tool gameobject-destroy --input-file args.json > > > Or pipe via stdin (recommended): > bash > unity-mcp-cli run-tool gameobject-destroy --input-file - <<'EOF' > {"param": "value"} > EOF >
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | gameObjectRef | any | Yes | Find GameObject in opened Prefab or in the active Scene. |
json{ "type": "object", "properties": { "gameObjectRef": { "$ref": "#/$defs/AIGD.GameObjectRef" } }, "$defs": { "System.Type": { "type": "string" }, "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." } }, "required": [ "gameObjectRef" ] }
json{ "type": "object", "properties": { "result": { "$ref": "#/$defs/AIGD.DestroyGameObjectResult" } }, "$defs": { "AIGD.DestroyGameObjectResult": { "type": "object", "properties": { "DestroyedName": { "type": "string", "description": "Name of the destroyed GameObject." }, "DestroyedPath": { "type": "string", "description": "Hierarchy path of the destroyed GameObject." }, "DestroyedInstanceId": { "type": "integer", "description": "Instance ID of the destroyed GameObject." } }, "required": [ "DestroyedInstanceId" ] } }, "required": [ "result" ] }
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