Install any skill in seconds. Free to start, no credit card required.
Get Started Free →Write a `.cs` script file (create or overwrite) with the provided C# code. Validates syntax via Roslyn before write — invalid code is rejected with error details and the file is left untouched. Refreshes the AssetDatabase and delivers the final result via `requestId` after Unity finishes the triggered compilation. Use 'script-read' to inspect existing content first.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-05 | ✗→✓ | ▲ Improved | -39% | 0% |
| case-06 | ✗→✓ | ▲ Improved | -55% | 0% |
| case-07 | ✗→✓ | ▲ Improved | -44% | 0% |
| case-08 | ✗→✓ | ▲ Improved | -40% | 0% |
| case-09 | ✗→✓ | ▲ Improved | -24% | 0% |
Updates or creates script file with the provided C# code. Does AssetDatabase.Refresh() at the end. Provides compilation error details if the code has syntax errors. Use 'script-read' tool to read existing script files first.
filePath — required .cs path.content — C# source. MUST pass ScriptUtils.IsValidCSharpSyntax.requestId — required for the processing/delivered-later contract.Creates any missing parent directories, writes the file, then calls AssetDatabase.Refresh and schedules a post-compilation notification so the final response is delivered after Unity finishes the recompile.
bashunity-mcp-cli run-tool script-update-or-create --input '{ "filePath": "string_value", "content": "string_value" }'
> For complex input (multi-line strings, code), save the JSON to a file and use: > bash > unity-mcp-cli run-tool script-update-or-create --input-file args.json > > > Or pipe via stdin (recommended): > bash > unity-mcp-cli run-tool script-update-or-create --input-file - <<'EOF' > {"param": "value"} > EOF >
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | filePath | string | Yes | The path to the file. Sample: "Assets/Scripts/MyScript.cs". | | content | string | Yes | C# code - content of the file. |
json{ "type": "object", "properties": { "filePath": { "type": "string" }, "content": { "type": "string" } }, "required": [ "filePath", "content" ] }
This tool does not return structured output.
Other measured skills in the registry, with their headline benchmark lift.