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Get Started Free →ivanwng97/beautify-decoration
Iterate on the visual identity of a top-down pixel-art decoration (sprite + layout integration) in pixtuoid.
Passed 16 of 20 test cases with the skill, and 8 of 20 without it.
and 7 more in the full report
9 fixed7 passed either way3 still failing1 broke3 errored
Tokens, turns and time describe resource use, not a dollar price.
One of 9 test cases the skill fixed. Same model, same prompt, with and without the skill.
I finished iterating on the snapshot example for a new pendant lamp in pixtuoid and confirmed the cropped PNG looks great. However, launching `./target/release/pixtuoid run` still shows the old graphics. Why did this happen and what command fixes it?
| Checked | Without skill | With skill |
|---|---|---|
| Executes cargo build --release --workspace to compile the live binary. | Missed | Passed |
The instructions your model reads when the skill loads.
A repo-specific iteration loop for visually redesigning a decoration in pixtuoid. Follow this when the user says "beautify X" or "make Y look better" — it short-circuits several rebuild traps and visual-design dead ends that aren't obvious from the codebase alone.
1. Edit sprite OR layout
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2. cargo build --release --example snapshot
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3. ./target/release/examples/snapshot /tmp/snap.png
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4. .venv/bin/python3 scripts/crop-snapshot.py /tmp/snap.png --scale 3 -q <quadrant>
(its QUADRANTS table is the zone map — or skip the quadrant guessing: snapshot --crop-furniture pantry|couch|vending|
printer|meeting|sofa|chair|island|snackshelf|desk OR --crop-agent <label> renders a `CROP_WINDOW`
already centered on the target — no Python step)
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5. Read the cropped PNG → self-critique → back to step 1
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6. When the checklist below passes, send the crop to the user with a short caption
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7. cargo build --release --workspace ← rebuild the LIVE binary too
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8. Commit with iteration history (which designs were tried, why rejected)
The user is the final judge of "does it look like a fridge / coffee machine / etc." — send only once your own critique against the checklist below passes.
Step 7 is mandatory. cargo build --release --example snapshot does NOT rebuild the main binary. Users testing with ./target/release/pixtuoid run won't see sprite changes until the workspace is rebuilt. Forgetting this step is how "I changed the sprite but nothing happened in the live TUI" bugs get filed.
Step 8 is mandatory. Commit messages for sprite changes must include the iteration count and a one-line rationale for each rejected attempt. Future editors need to know which alternatives were explored — otherwise they'll re-try the same dead-end designs.
test cases passed, vs 8 / 20 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.