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Use when synchronizing multiplayer state — MultiplayerSynchronizer, interpolation, prediction, and lag compensation
Passed 19 of 22 test cases with the skill, and 16 of 22 without it.
3 fixed16 passed either way3 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
This benchmark measured an earlier version of the skill.
A newer attempt on gemini-3.8-flash on 10/20/2026 did not produce a publishable comparison (not comparable). The snapshot above is the previously measured run.
One of 3 test cases the skill fixed. Same model, same prompt, with and without the skill.
In Godot 4 property synchronization, developers might assume setting `delta_interval` to `-1` or `null` disables delta sync. How do you explicitly disable delta sync updates on a `MultiplayerSynchronizer`?
| Checked | Without skill | With skill |
|---|---|---|
| State that setting delta_interval to 0 disables delta synchronization | Missed | Passed |
The instructions your model reads when the skill loads.
All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.
Related skills: multiplayer-basics for ENet setup, RPCs, and authority model, dedicated-server for headless export and deployment, physics-system for physics interpolation and RigidBody synchronization.
MultiplayerSynchronizer is Godot's built-in node for replicating properties across the network. Add it as a child of the node whose state you want to share.
MultiplayerSynchronizer node in the scene tree.position, velocity).0 means every physics frame.| Property | Description |
|---|---|
replication_interval | Seconds between full sync updates. 0 = every physics frame |
delta_interval | Seconds between delta sync updates. 0 = disabled |
public_visibility | When true, updates go to all peers (default) |
visibility_filters | Array of Callables; each returns true if a peer should receive updates |
| Mode | How It Works | Best For |
|---|---|---|
| Full sync | Sends all configured properties every replication_interval | Simple objects, low property count |
test cases passed, vs 16 / 22 without
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