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Get Started Free →joonghyun-lee-frieren/blueprint
Use this skill when a product, UI, or workflow decision needs a stable decision surface before implementation.
Passed 22 of 22 test cases with the skill, and 3 of 22 without it.
and 33 more in the full report
19 fixed3 passed either way0 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
This benchmark measured an earlier version of the skill.
A newer attempt on gemini-3.8-flash on 10/21/2026 did not produce a publishable comparison (not comparable). The snapshot above is the previously measured run.
One of 19 test cases the skill fixed. Same model, same prompt, with and without the skill.
A customer feedback widget will pop up after user completes their first export. We need to formalize the user job, non-goals, interaction states, and handoff commands in a blueprint.
| Checked | Without skill | With skill |
|---|---|---|
| Output includes Non-goals: under the Product Frame section. | Missed | Passed |
| Output includes the column header Entry in the Workflow Map table. | Missed | Passed |
The instructions your model reads when the skill loads.
Read the workflow when this skill applies. For code work, follow the guard contract first. Design and implementation require separate user turns. Only the owning main conversation writes code. Missing evidence is unknown; honest failure is a valid outcome.
test cases passed, vs 3 / 22 without
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