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Generate a Next.js Roblox codes page from validated JSON using a reusable TSX template.
Passed 18 of 22 test cases with the skill, and 6 of 22 without it.
and 18 more in the full report
14 fixed6 passed either way4 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 14 test cases the skill fixed. Same model, same prompt, with and without the skill.
I am preparing JSON data for 'Grand Piece Online'. For active codes, should I use `rewards: '2x Drop Rate'` or `prize: '2x Drop Rate'` in the active code objects? Please output the correct JSON structure for code `GPO2026` yielding `2x Drop Rate`.
| Checked | Without skill | With skill |
|---|---|---|
| Uses reward as the field key for code rewards | Missed | Passed |
| Excludes invalid key names such as rewards | Missed | Passed |
The instructions your model reads when the skill loads.
Generate one Next.js codes page from explicit game data. The included generator renders a TSX template; it does not discover, monitor, translate, or validate codes against Roblox.
The generated template imports @/components/CopyButton; copy the included component into that alias or change the import for the target project.
{
"gameName": "Your Bizarre Adventure",
"gameSlug": "yba",
"baseUrl": "https://example.com",
"activeCodes": [
{
"code": "CODE123",
"reward": "50 Spins",
"expiryDate": "2026-04-30",
"conditions": "Optional"
}
],
"expiredCodes": [
{
"code": "OLDCODE",
"reward": "25 Spins"
}
],
"redemptionSteps": [
"Open the game's menu.",
"Enter a supplied code in the code field."
],
test cases passed, vs 6 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.