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Get Started Free →How to author, edit, and adapt PostHog Signals scouts — the scheduled agents that scan a project and emit findings into the Signals inbox. Use when a user wants to customize a canonical scout for their own setup (narrow its scope, retune its thresholds, add disqualifiers), tweak a scout's schedule or dry-run posture, or write a brand-new scout from scratch for a specific use case (a custom event,
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-13 | ✗→✓ | ▲ Improved | 69% | 0% |
| case-07 | ✗→✓ | ▲ Improved | 14% | 0% |
| case-03 | ✗→✓ | ▲ Improved | 39% | 0% |
| case-04 | ✗→✓ | ▲ Improved | 107% | 0% |
| case-08 | ✗→✓ | ▲ Improved | 161% | 0% |
A scout is a scheduled agent that wakes on its own interval, looks at one PostHog project, decides what's genuinely worth surfacing, and emits it as a finding into the Signals inbox — or closes out empty, which is a real outcome. PostHog ships a fleet of canonical scouts (a cross-product generalist plus per-surface specialists). This skill helps you and your agent adapt those canonical scouts to a specific project, or author new scouts from scratch for a use case the fleet doesn't cover.
A scout is just an LLMSkill whose name starts with signals-scout-. The harness discovers scouts by globbing signals-scout-* over the project's skills, loads the body verbatim as the agent's system prompt, and progressively reads any bundled reference files on demand. The signals-scout- name prefix is load-bearing: a skill named anything else will never run as a scout.
Don't write a scout in the abstract. Ground it in the target project first — a scout is only as good as its fit to the data it watches.
posthog:signals-scout-project-profile-get returns thedeterministic snapshot the scout itself cold-starts from: products in use, top events with reach/burst metrics, integrations, existing inbox counts. If the scout watches a specific event, confirm it exists and check its shape with posthog:read-data-schema. A scout for an event the project doesn't capture is dead on arrival.
posthog:signals-scout-config-list lists every existingscout on the project with its schedule, enabled, and emit posture. Don't duplicate a surface a canonical scout already covers — adapt that one instead.
it with posthog:llma-skill-get {"skill_name": "signals-scout-<x>"} (per-team rows) or read it from the repo at products/signals/skills/signals-scout-*/. The generalist (signals-scout-general) is the broad template; pick a specialist (-error-tracking, -ai-observability, -logs, -revenue-analytics, -surveys, -csp-violations, -observability-gaps) if your scope is domain-tight.
posthog:inbox-reports-list shows what findings are actuallylanding — calibrate so your scout adds signal, not noise.
There are two independent decisions: what you're building, and where it lives.
| Situation | Approach | | ---------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------- | | A canonical scout is close but too broad / too noisy / missing a disqualifier for this project | Adapt it — narrow the scope, add disqualifiers, retune thresholds. | | You want a surface no canonical scout covers (a custom event, a product-specific funnel) | New scout from scratch — copy the closest canonical scout as scaffolding, replace the domain discriminator + explore patterns. | | You only want to change _when_ / _whether_ a scout runs | No authoring — just tune the config (see Run posture). |
| Path | Mechanism | Use when | | ------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------- | | Per-team (the common user path) | Create/edit a signals-scout-* LLMSkill row in the project's skills store via posthog:llma-skill-create / -update / -file-create. | Customizing for one project. The harness globs the row in on the next tick; canonical sync leaves your edited ("diverged") row alone. | | Canonical (PostHog contributors) | Edit disk under products/signals/skills/signals-scout-*/, lint/build, open a PR. | Improving a scout for _every_ enrolled project. lazy_seed mirrors it onto all enrolled teams on the next tick. |
Adapting-in-place tradeoff: editing a canonical scout's row for your team marks it diverged — you stop receiving upstream improvements to that scout. If you only need an _additional_ behavior, prefer authoring a new, differently-named scout (signals-scout-<your-scope>) and leaving the canonical one intact.
See references/lifecycle-and-testing.md for the exact skills-store calls, the build/lint commands, and how seeding works.
Follow references/scout-anatomy.md — it has the frontmatter schema, the canonical body structure (quick close-out → orient → domain discriminator → explore patterns → save-memory → decide → disqualifiers → close-out), the lean-body rule, and copy-ready skeleton templates for both a specialist and the generalist.
Two craft references the whole fleet reasons in terms of — a good scout's Decide and memory sections are built on them, so read them before writing those sections:
references/emit-contract.md — what emit-signal takes,the weight vs. confidence rubrics, severity, dedupe keys, finding_id, the description prose contract, and a worked example. This is how your scout decides _what clears the bar_ and _how to write the finding_.
references/dedupe-and-memory.md — the four-statesclassifier (net-new / material-update / already-covered / addressed-or-noise), the scratchpad key-prefix vocabulary, and the cross-project noise patterns. This is how your scout avoids re-emitting and learns across runs.
The single most important design decision in any scout is its signal-vs-noise discriminator — the cheap profile-shape read that separates "worth investigating" from "baseline". For error tracking it's the count vs distinct_users ratio; for CSP it's reach over raw count. Your new scout needs its own. Name it explicitly near the top of the body so every run anchors on it.
A scout's schedule and emit behavior live on its SignalScoutConfig, separate from the skill body. Tune with posthog:signals-scout-config-update (find the id via -config-list):
run_interval_minutes — 10 to 43200. Default 60 (hourly). Slow a chatty or expensivescout by raising this.
enabled — false pauses the scout entirely (coordinator skips it).emit — false = dry-run: the scout runs and logs its reasoning but writes nothingto the inbox. New and freshly-edited scouts should run dry-run first.
You can't force a synchronous run as a user — scouts fire on their schedule. The feedback loop is dry-run + inspect:
emit=false and a short run_interval_minutes so it fires soon.posthog:signals-scout-runs-list (run summaries),-runs-retrieve (full reasoning for one run), and -scratchpad-search (the durable memory it wrote). In dry-run, runs show what it _would_ have emitted.
false-positived on, fix the emit calibration.
emit=true. Restore the interval tosomething sustainable (hourly+).
Repo contributors get a faster loop — hogli sync:skill and the harness's local run path; see references/lifecycle-and-testing.md.
To read what your scouts are doing rather than change them — surveying the fleet, inspecting individual runs, the scratchpad memory, and assessing performance — use the read-only companion skill exploring-signals-scouts. Keep the two in sync when the scout config / run / scratchpad surfaces change.
watched surface is at baseline or absent).
points, not a rigid checklist.
bursts, allowlisted entities).
below that, write memory).
references/) — every line is a recurring token cost onevery run.
Other measured skills in the registry, with their headline benchmark lift.