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Get Started Free →Apply when facing a novel UI interaction or architectural decision with no precedent in the codebase. Build 2-3 competing prototypes and compare side by side before committing.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-01 | ✗→✓ | ▲ Improved | -5% | 0% |
| case-02 | ✗→✓ | ▲ Improved | 38% | 0% |
| case-03 | ✗→✓ | ▲ Improved | 16% | 0% |
| case-04 | ✗→✓ | ▲ Improved | 38% | 0% |
| case-05 | ✗→✓ | ▲ Improved | 15% | 0% |
When a novel interaction or architectural decision has no established precedent, explore several concrete alternatives before implementation. Building the wrong thing costs more than exploring three options.
The rule: When the right answer is not obvious, build 2-3 competing prototypes or sketches. Compare them side by side. Only then commit.
When it applies:
When it doesn't:
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