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Game development orchestrator. Routes to platform-specific skills based on project needs.
Passed 19 of 24 test cases with the skill, and 14 of 24 without it.
and 4 more in the full report
5 fixed14 passed either way5 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 5 test cases the skill fixed. Same model, same prompt, with and without the skill.
We are targeting Steam and Windows desktop release for a hardcore strategy title requiring custom graphics settings and keyboard remapping setups. Which specialized sub-skill identifier should be consulted for PC desktop platform guidance?
| Checked | Without skill | With skill |
|---|---|---|
| Routes desktop platform guidance to game-development/pc-games | Missed | Passed |
The instructions your model reads when the skill loads.
Orchestrator skill that provides core principles and routes to specialized sub-skills.
You are working on a game development project. This skill teaches the PRINCIPLES of game development and directs you to the right sub-skill based on context.
| If the game targets... | Use Sub-Skill |
|---|---|
| Web browsers (HTML5, WebGL) | game-development/web-games |
| Mobile (iOS, Android) | game-development/mobile-games |
| PC (Steam, Desktop) | game-development/pc-games |
| VR/AR headsets | game-development/vr-ar |
| If the game is... | Use Sub-Skill |
|---|---|
| 2D (sprites, tilemaps) | game-development/2d-games |
| 3D (meshes, shaders) | game-development/3d-games |
| If you need... | Use Sub-Skill |
|---|---|
| GDD, balancing, player psychology | game-development/game-design |
| Multiplayer, networking | game-development/multiplayer |
| Visual style, asset pipeline, animation | game-development/game-art |
| Sound design, music, adaptive audio | game-development/game-audio |
test cases passed, vs 14 / 24 without
Published skills whose descriptions closely match this one, with their headline benchmark lift.
More skills from the same source and nearby in the registry, with their headline benchmark lift.