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Web and App implementation guide for Isometric Design.
Passed 19 of 23 test cases with the skill, and 14 of 23 without it.
and 3 more in the full report
5 fixed14 passed either way4 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 5 test cases the skill fixed. Same model, same prompt, with and without the skill.
When setting up a Flutter Matrix4 transform for parallel projection UI tiles, what specific setEntry matrix coordinate is used for depth adjustment, and what value is assigned to it?
| Checked | Without skill | With skill |
|---|---|---|
| The Matrix4 configuration sets setEntry(3, 2, 0.001) | Missed | Passed |
The instructions your model reads when the skill loads.
"The architect's view. A parallel projection where depth is constant and parallel lines never converge."
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
rotateX(60deg) and rotateZ(-45deg)..isometric-grid {
/* The foundation */
transform-style: preserve-3d;
transform: rotateX(60deg) rotateZ(-45deg);
}
.iso-block {
width: 100px;
height: 100px;
background-color: var(--secondary-base);
position: relative;
transition: transform 0.3s;
}
/* Creating the 3D block with pseudo-elements */
.iso-block::before {
content: '';
position: absolute;
test cases passed, vs 14 / 23 without
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