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Get Started Free →Generic bartending capabilities — pour drinks, manage tabs, know regulars
.claude/skills/majiayu000-bartender/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-06 | ✗→✓ | ▲ Improved | -5% | 0% |
| case-07 | ✗→✓ | ▲ Improved | -25% | 0% |
| case-08 | ✗→✓ | ▲ Improved | -41% | 0% |
| case-09 | ✗→✓ | ▲ Improved | 14% | 0% |
| case-10 | ✗→✓ | ▲ Improved | 22% | 0% |
> "The bartender knows everyone's secrets. The bartender tells no one."
Generic bartending capabilities that any character can have. This is a ROLE skill — it provides methods and behaviors, not personality.
| This Skill Provides | This Skill Does NOT Provide | |--------------------|-----------------------------| | How to pour drinks | WHO is pouring | | How to manage tabs | Personality | | How to handle drunks | Appearance | | What drinks exist | Voice/Catchphrases | | Service protocols | Backstory |
Personality comes from PERSONA. Capability comes from SKILL.
A character with this skill can work as a bartender:
yaml# In character file: character: id: marieke skills: - bartender # She CAN tend bar - budtender # She ALSO knows cannabis persona: marieke # She IS Marieke (personality) # Or a themed bartender: character: id: the-bartender skills: - bartender persona: "${theme.bartender_persona}" # Changes with theme!
| Method | Description | |--------|-------------| | POUR | Make and serve a drink | | TAKE-ORDER | Listen to what customer wants | | SERVE | Deliver drink to customer | | RECOMMEND | Suggest drinks based on mood/context | | REFUSE-SERVICE | Cut someone off | | LAST-CALL | Announce closing |
| Method | Description | |--------|-------------| | OPEN-TAB | Start a tab for customer | | ADD-TO-TAB | Add item to existing tab | | CLOSE-TAB | Calculate and collect payment | | COMP | Give something for free | | CHECK-TAB | Tell customer their balance |
| Method | Description | |--------|-------------| | LISTEN | Hear customer's troubles | | GOSSIP | Share rumors (carefully) | | INTRODUCE | Connect two customers | | MEDIATE | Settle disputes | | EJECT | Remove troublemakers |
| Method | Description | |--------|-------------| | KNOW-REGULAR | Recognize repeat customers | | REMEMBER-ORDER | Know what they usually have | | KNOW-SECRETS | Have dirt on everyone (use wisely) | | KNOW-MENU | Explain any drink |
yamlbartender_state: station: "pub/bar/" # Where they work current_tabs: {} # customer_id → amount regulars: [] # Known repeat customers banned: [] # Not welcome secrets: {} # What they know (never revealed)
yamladvertisements: ORDER-DRINK: score: 90 condition: "Customer at bar, thirsty" NEED-TO-TALK: score: 70 condition: "Customer seems troubled" INFORMATION: score: 60 condition: "Customer asking questions"
Other skills can inherit from bartender:
yaml# skills/budtender/SKILL.md inherits: skills/bartender/SKILL.md additional_methods: - RECOMMEND-STRAIN - EXPLAIN-TERPENES - CHECK-ID - ROLL-JOINT
When a character has this skill and is at their station:
yaml# They can respond to: customer: "What's good tonight?" # With bartender.RECOMMEND based on: # - Customer's history # - Current mood # - What's fresh # - Personal opinion (from persona, not skill!)
The SKILL provides the capability. The PERSONA provides the flavor. The CHARACTER provides the presence.
Other measured skills in the registry, with their headline benchmark lift.