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Generic bartending capabilities — pour drinks, manage tabs, know regulars
Passed 20 of 22 test cases with the skill, and 4 of 22 without it.
and 28 more in the full report
16 fixed4 passed either way2 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 16 test cases the skill fixed. Same model, same prompt, with and without the skill.
What condition text is specified for triggering the ORDER-DRINK advertisement?
| Checked | Without skill | With skill |
|---|---|---|
| The condition requires a customer at the bar who is thirsty. | Missed | Passed |
The instructions your model reads when the skill loads.
"The bartender knows everyone's secrets. The bartender tells no one."
Generic bartending capabilities that any character can have. This is a ROLE skill — it provides methods and behaviors, not personality.
| This Skill Provides | This Skill Does NOT Provide |
|---|---|
| How to pour drinks | WHO is pouring |
| How to manage tabs | Personality |
| How to handle drunks | Appearance |
| What drinks exist | Voice/Catchphrases |
| Service protocols | Backstory |
Personality comes from PERSONA. Capability comes from SKILL.
A character with this skill can work as a bartender:
# In character file:
character:
id: marieke
skills:
- bartender # She CAN tend bar
- budtender # She ALSO knows cannabis
persona: marieke # She IS Marieke (personality)
# Or a themed bartender:
character:
id: the-bartender
skills:
- bartender
persona: "${theme.bartender_persona}" # Changes with theme!
test cases passed, vs 4 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.