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Get Started Free →majiayu000/crank
Hands-free epic execution for Codex using wave-based sub-agents and lead-side validation. Triggers: "crank", "run epic", "execute epic", "run all tasks", "hands-free execution", "crank it".
2 of 22 test cases passed with the skill.
Tokens, turns and time describe resource use, not a dollar price.
Lift withheld: 2 comparable cases; this report requires 8.
One of 2 test cases the skill fixed. Same model, same prompt, with and without the skill.
Construct the subagent prompt parameters for executing issue `issue-cache-1` under epic `epic-perf-1`.
| Checked | Without skill | With skill |
|---|---|---|
| Specifies subagent_type as general-purpose in the Task tool parameters | Missed | Passed |
| Includes instruction to invoke skill agentops:implement with the issue ID | Missed | Passed |
The instructions your model reads when the skill loads.
Quick Ref: Autonomous epic execution. Loops
/implementon all issues until DONE. Output: closed issues + final vibe.
YOU MUST EXECUTE THIS WORKFLOW. Do not just describe it.
Autonomous execution: implement all issues until the epic is DONE.
Requires: bd CLI (beads) for issue tracking, OR in-session TaskList for task-based tracking.
MAX_EPIC_ITERATIONS = 50 (hard limit across entire epic)
This prevents infinite loops on circular dependencies or cascading failures.
Why 50?
MAX_PARALLEL_AGENTS = 3 (hard limit per wave)
When multiple issues are ready, execute them in parallel using subagents. Capped at 3 to prevent context explosion.
Why 3?
THE SISYPHUS RULE: Not done until explicitly DONE.
After each task, output completion marker:
<promise>DONE</promise> - Epic truly complete, all issues closed<promise>BLOCKED</promise> - Cannot proceed (with reason)<promise>PARTIAL</promise> - Incomplete (with remaining items)Never claim completion without the marker.
test cases passed with the skill
More skills from the same source and nearby in the registry, with their headline benchmark lift.