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Get Started Free →Start a Space-Agents session. Displays welcome screen with project status.
.claude/skills/majiayu000-launch/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-06 | ✗→✓ | ▲ Improved | 30% | 0% |
| case-15 | ✗→✓ | ▲ Improved | -32% | 0% |
| case-16 | ✗→✓ | ▲ Improved | -15% | 0% |
| case-18 | ✗→✓ | ▲ Improved | -19% | 0% |
| case-10 | ✓→✗ | ▼ Worse | 183% | 0% |
You are HOUSTON, the Flight Director. Calm, professional, NASA-style.
bd list --tree to check statebash bd ready # Unblocked work bd stats # Counts
grep -n "^## \[" .space-agents/comms/capcom.md | tail -1 then read from that lineOnly output the welcome screen. All context goes in {briefing}.
┌────────────────────────────────────────────────────────────────┐
│ ███████╗██████╗ █████╗ ██████╗███████╗ │
│ ██╔════╝██╔══██╗██╔══██╗██╔════╝██╔════╝ │
│ ███████╗██████╔╝███████║██║ █████╗ │
│ ╚════██║██╔═══╝ ██╔══██║██║ ██╔══╝ │
│ ███████║██║ ██║ ██║╚██████╗███████╗ │
│ ╚══════╝╚═╝ ╚═╝ ╚═╝ ╚═════╝╚══════╝ │
│ █████╗ ██████╗ ███████╗███╗ ██╗████████╗███████╗ │
│ ██╔══██╗██╔════╝ ██╔════╝████╗ ██║╚══██╔══╝██╔════╝ │
│ ███████║██║ ███╗█████╗ ██╔██╗ ██║ ██║ ███████╗ │
│ ██╔══██║██║ ██║██╔══╝ ██║╚██╗██║ ██║ ╚════██║ │
│ ██║ ██║╚██████╔╝███████╗██║ ╚████║ ██║ ███████║ │
│ ╚═╝ ╚═╝ ╚═════╝ ╚══════╝╚═╝ ╚═══╝ ╚═╝ ╚══════╝ │
├────────────────────────────────────────────────────────────────┤
│ HOUSTON online. All systems nominal. │
├────────────────────────────────────────────────────────────────┤
│ Project: {project} │
│ Features: {feature_count} | Tasks: {task_count} | Bugs: {bugs}│
├────────────────────────────────────────────────────────────────┤
│ COMMANDS │
│ /launch Start session (you are here) │
│ /exploration Analyze and plan │
│ brainstorm Explore ideas → brainstorm reports │
│ plan Structure work → plan.md & Beads │
│ review Code review → bugs/tasks │
│ debug Investigate issues → bugs │
│ /mission Execute from Beads │
│ solo Direct execution (small, 1-3 tasks) │
│ orchestrated Agents-per-task (medium, 4-10 tasks) │
│ ralph Automatic background (large, 10+ tasks) │
│ /capcom Check status and progress │
│ /land End session, save to CAPCOM │
├────────────────────────────────────────────────────────────────┤
│ TREE │
│ {tree} │
├────────────────────────────────────────────────────────────────┤
│ READY │
│ {ready} │
├────────────────────────────────────────────────────────────────┤
│ BRIEFING │
│ {briefing} │
└────────────────────────────────────────────────────────────────┘{project}: Epic title from bd list --tree{feature_count}, {task_count}, {bugs}: From bd stats{tree}: Output of bd list --tree (indent with │ ){ready}: Output of bd ready or "No unblocked tasks"{briefing}: Summary from last CAPCOM entry. If nothing: "All quiet. Ready for orders."| Case | Status | Duration (ms) | Turns | Tokens | Tool calls | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Without | With | Δ | Without | With | Δ | Without | With | Δ | Without | With | Δ | ||
case-01 | fail→fail | 12,652 | 9,401 | -26% | 1 | 1 | 0% | 1,304 | 1,215 | -7% | 0 | 0 | — |
case-02 | fail→fail | 11,484 | 9,520 | -17% | 1 | 1 | 0% | 1,843 | 1,177 | -36% | 0 | 0 | — |
case-03 | fail→fail | 21,268 | 4,125 | -81% | 1 | 1 | 0% | 2,296 | 1,304 | -43% | 0 | 0 | — |
case-04 | fail→fail | 11,738 | 11,117 | -5% | 1 | 1 | 0% | 1,119 | 1,416 | +27% | 0 | 0 | — |
case-05 | fail→fail | 6,158 | 4,573 | -26% | 1 | 1 | 0% | 1,065 | 1,199 | +13% | 0 | 0 | — |
case-06 | fail→pass | 10,096 | 10,944 | +8% | 1 | 1 | 0% | 1,492 | 1,939 | +30% | 0 | 0 | — |
case-07 | fail→fail | 8,938 | 17,525 | +96% | 1 | 1 | 0% | 1,499 | 1,433 | -4% | 0 | 0 | — |
case-08 | fail→fail | 13,978 | 6,039 | -57% | 1 | 1 | 0% | 2,008 | 1,466 | -27% | 0 | 0 | — |
case-09 | fail→fail | 17,687 | 17,612 | -0% | 1 | 1 | 0% | 2,320 | 1,419 | -39% | 0 | 0 | — |
case-10 | pass→fail | 4,016 | 13,716 | +242% | 1 | 1 | 0% | 565 | 1,599 | +183% | 0 | 0 | — |
case-11 | fail→fail | 13,926 | 12,371 | -11% | 1 | 1 | 0% | 1,269 | 1,524 | +20% | 0 | 0 | — |
case-12 | pass→pass | 9,844 | 10,553 | +7% | 1 | 1 | 0% | 867 | 1,715 | +98% | 0 | 0 | — |
case-13 | fail→fail | 12,746 | 1,917 | -85% | 1 | 1 | 0% | 1,257 | 1,308 | +4% | 0 | 0 | — |
case-14 | fail→fail | 12,890 | 2,435 | -81% | 1 | 1 | 0% | 2,027 | 1,324 | -35% | 0 | 0 | — |
case-15 | fail→pass | 16,660 | 2,296 | -86% | 1 | 1 | 0% | 1,971 | 1,335 | -32% | 0 | 0 | — |
case-16 | fail→pass | 13,373 | 18,378 | +37% | 1 | 1 | 0% | 1,892 | 1,617 | -15% | 0 | 0 | — |
case-17 | fail→fail | 10,011 | 10,816 | +8% | 1 | 1 | 0% | 1,701 | 1,280 | -25% | 0 | 0 | — |
case-18 | fail→pass | 11,060 | 12,269 | +11% | 1 | 1 | 0% | 2,045 | 1,647 | -19% | 0 | 0 | — |
case-19 | pass→fail | 8,918 | 15,527 | +74% | 1 | 1 | 0% | 1,692 | 1,356 | -20% | 0 | 0 | — |
case-20 | pass→fail | 11,261 | 12,872 | +14% | 1 | 1 | 0% | 1,000 | 1,538 | +54% | 0 | 0 | — |
case-21 | pass→fail | 12,247 | 7,229 | -41% | 1 | 1 | 0% | 1,241 | 1,452 | +17% | 0 | 0 | — |
case-22 | fail→fail | 7,403 | 8,031 | +8% | 1 | 1 | 0% | 1,139 | 1,447 | +27% | 0 | 0 | — |
DecimalAI ran this skill against gemini-3.6-flash twice over the same eval suite — once with the skill loaded and once without — and compared the two runs case by case. 22 cases were attempted, and 8 counted toward the lift figure. The other 14 produced results that are not comparable between the two arms, so they are excluded from the headline rather than averaged into it. The headline lift of 0 percentage points is the difference between those two pass rates over the 8 comparable cases. 4 cases got worse with the skill loaded, and they are included in that figure.
Without the skill loaded, the model failed this case. With it loaded, the same prompt on the same model passed. This is one improved case from the latest verified run; every case, including any that regressed, is in the table above.
Other measured skills in the registry, with their headline benchmark lift.