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Get Started Free →mengto/ambient-section-particles
Add a restrained particle atmosphere inside one section with configurable shapes, density, gravity, wind, sway, rotation, recycling or settling, pointer disturbance, visibility pausing, responsive limits, and reduced-motion fallbacks.
Passed 19 of 22 test cases with the skill, and 16 of 22 without it.
and 1 more in the full report
3 fixed16 passed either way3 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 3 test cases the skill fixed. Same model, same prompt, with and without the skill.
We want to add a dense starfield background section featuring 5,000 depth-sorted 3D star points with custom fragment shaders and z-buffer rendering. Which rendering technology should be selected for this section?
| Checked | Without skill | With skill |
|---|---|---|
| Selects WebGL as the renderer for thousands of 3D particles with shaders. | Passed | Passed |
| Caps device pixel ratio scaling for the WebGL canvas backing store. | Missed | Passed |
The instructions your model reads when the skill loads.
Build particles as a bounded atmosphere layer, not as a page-wide screensaver. Keep the content primary and stop work when the effect cannot be seen.
Start with the least expensive renderer that preserves the desired shape language.
const particles = {
count: 54,
gravity: 7,
wind: -3,
sway: 16,
speed: [8, 18],
size: [4, 12],
opacity: [0.18, 0.62],
rotation: [-0.8, 0.8],
mode: "recycle",
pointerRadius: 110,
maxDpr: 2
};
Scale density by container area, then clamp it for mobile and low-power devices. Do not derive count from viewport width alone.
pointer-events: none; listen for pointer movement on the section.test cases passed, vs 16 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.