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Get Started Free →microck/mystery-novel-conventions
当用户提到悬疑、侦探、犯罪或悬念叙事时使用 - 提供类型规范、线索布置和推理小说的公平游戏原则
Passed 21 of 22 test cases with the skill, and 17 of 22 without it.
and 2 more in the full report
4 fixed17 passed either way1 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 4 test cases the skill fixed. Same model, same prompt, with and without the skill.
What is the recommended percentage window within a mystery novel's word count structure for the truth reveal climax to take place?
| Checked | Without skill | With skill |
|---|---|---|
| State that the truth reveal should occur between 85% and 95% of the story. | Missed | Passed |
The instructions your model reads when the skill loads.
| 元素 | 指导原则 | 位置 |
|---|---|---|
| 触发事件 | 案件/谜团发生 | 前 10% |
| 误导线索 | 错误的引导 | 贯穿全文,3-5 个 |
| 真实线索 | 公平游戏的证据 | 75% 之前 |
| 真相揭露 | 真相揭示 | 85-95% |
| 收尾 | 结束所有线索 | 最后 5% |
黄金法则:读者必须在侦探之前获得所有解决谜团所需的线索。
没有隐藏信息
逻辑推理
不使用机械降神
建立常态世界:
test cases passed, vs 17 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.