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Get Started Free →microck/scene-structure-techniques
Use when structuring scenes or planning chapter content - provides scene-sequel framework, tension management, and beat-by-beat structure for compelling scenes
Passed 19 of 23 test cases with the skill, and 15 of 23 without it.
and 7 more in the full report
5 fixed14 passed either way3 still failing1 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 5 test cases the skill fixed. Same model, same prompt, with and without the skill.
在角色遭遇场景灾难后的续场结构中,困境(Dilemma)阶段所提供的三个基本备选选项类型分别是什么?
| Checked | Without skill | With skill |
|---|---|---|
| Defines Option A as a safe choice that compromises values. | Missed | Passed |
| Defines Option B as a risky choice that maintains integrity. | Missed | Passed |
| Defines Option C as a middle ground with uncertainty. | Missed | Passed |
The instructions your model reads when the skill loads.
场景是实时发生的冲突单元,角色追求目标并面对障碍。
不是场景:说明、背景故事、旅行、时间流逝
是场景:争论、谈判、追逐、揭露
每个场景都应该遵循这个模式:
场景(行动) 续场(反应)
├── 目标 ├── 情绪
├── 冲突 ├── 困境
└── 灾难/成功 └── 决定
POV角色在这个场景想要什么?
必须是:
你的角色的场景目标:
[明确、具体、紧迫]
他们为什么现在想要这个?:
[情境/紧迫性]
什么阻止他们得到想要的?
test cases passed, vs 15 / 23 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.