Build an all-hands that lands with everyone from intern to VP — the mixed-altitude structure (the story for all, the numbers for some), the wins-with-names section done right, the hard-news slide handled straight, and the Q&A design that gets real questions.
SkillScore86Maintained
Automatic
◆HR & People Ops pack
Last verified 8/14/2026
What it changes
Passed 19 of 22 test cases with the skill, and 11 of 22 without it.
Without skill50%
With skill86%
Checks it passed that the model alone missed
The ground rules specify capping total meeting duration at 15 minutes.
The Q&A guidelines mandate taking the hardest pre-submitted question first.
The opening segment is framed as a single narrative sentence summarizing the month's context.
and 12 more in the full report
9 fixed10 passed either way2 still failing1 broke
Pass-rate lift
+36 pp
Tokens
+40%
Agent turns
0%
Response time
-15%
Model gemini-3.6-flashMeasured 8/14/2026v119 of 22 cases passed with skill
Tokens, turns and time describe resource use, not a dollar price.
See it in action
One of 9 test cases the skill fixed. Same model, same prompt, with and without the skill.
1 of 9
Prompt
During live all-hands Q&A, an employee asks a detailed question about office lease negotiations that executive leadership cannot answer on the spot. What specific rule governs how leadership must handle this unanswerable query?
What was checked, without and with the skill
Checked
Without skill
With skill
The response applies the rule requiring leadership to assign a designated owner and a specific deadline date to deliver the answer.
Missed
Passed
case-13 · gemini-3.6-flash · 8/14/2026 · answers are capped and redacted
What's inside
The instructions your model reads when the skill loads.
SKILL.md57 linessingle file
All Hands Deck Skill
The all-hands serves the widest audience in the company — new hires and executives, engineers and sales, the anxious and the checked-out — and decks built for any single altitude lose the rest: pure strategy bores the floor, pure metrics baffle the new, pure celebration reads as evasion in a hard quarter. The working structure mixes altitudes deliberately (the story everyone follows, the numbers that keep trust, the wins with names, the hard news handled straight), and treats the Q&A as a designed segment — because the questions people actually have determine what the meeting was about, whatever the slides said.
What This Skill Produces
The segment structure — the recurring skeleton: the narrative open, numbers, wins-with-names, the focus segment, hard news when owed, Q&A
The altitude rules — per segment: what the newest hire needs vs. what the veterans check
The hard-news handling — straight, early, with the what-it-means-for-you answered before it's asked
The Q&A mechanics — pre-submitted + live, the no-softball discipline, and the answer-or-commit rule
Required Inputs
Ask for these if not provided:
The month's material — the numbers, the wins, the news (including the uncomfortable); the deck is assembled from reality, and the temptation to skip the bad month is the trust-killer to resist
The company's current mood — post-layoff, post-win, mid-uncertainty; the structure holds but the emphasis calibrates (anxious companies need the hard-news slide more prominent, not less)
The metrics that recur — the same 4–6 every time (kpi-tracker-design discipline: trends visible, definitions stable), because rotating metrics read as narrative management
The Q&A history — what got asked last time, what went unanswered; unanswered questions compound
Framework: The Structure Rules
Open with the story, one slide: the month in one narrative sentence ("we shipped the platform bet and paid for it in support load — here's both") — the frame everyone, at every altitude, carries through the numbers. Openings that jump to dashboards ask the floor to build their own narrative, and they build worse ones.
The same numbers, trended, every time: the recurring 4–6 metrics with their history visible (data-slide-design rules) — consistency is the trust mechanism; a metric that vanishes the month it dipped teaches everyone to read absences. Down months get shown with the same prominence and one honest sentence of why.
Wins carry names, and names rotate: specific work by specific people ("the checkout rewrite — Ana, Jorge, and the platform team — cut latency 40%") — the recognition segment is half the meeting's retention value, and the rotation audit (who hasn't been named lately?) keeps it from becoming the same five people's highlight reel.
Hard news goes early and straight: the miss, the departure, the change — stated plainly in the deck's first half (changelog-for-humans breaking-first logic), with the what-it-means-for-you slide answering the question every seat is silently asking. Bad news buried at slide 30, or worse left for Q&A extraction, converts one bad fact into a credibility debt.
Q&A is designed, not appended: pre-submitted questions (anonymous channel — the real ones need cover) mixed with live, the hardest pre-submitted question taken first (the signal that the segment is real), and the answer-or-commit rule: every question gets an answer or a named owner and date ("I don't know — [name] will post the answer by Friday"). The unanswered-question log is next month's open.
Output Format
All-Hands: [month] — [T] min
The Structure
Segment
Content
Altitude notes
Min
[Story open (1 slide) · Numbers (the standing 4–6, trended) · Wins (names, rotated) · Focus topic · Hard news (early, if owed) · Q&A (designed)]
Hard News Handling (when present)
[The plain statement · the what-it-means-for-you slide · placed at segment [early]]