Install any skill in seconds. Free to start, no credit card required.
Get Started Free →Create a structured user discovery interview guide with screener questions, a discussion guide, and a synthesis framework. Use when planning user interviews, customer discovery sessions, Jobs-to-be-Done research, or problem validation. Produces a complete guide covering warm-up, problem exploration, and a per-session synthesis template.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-01 | ✗→✓ | ▲ Improved | 9% | 0% |
| case-03 | ✗→✓ | ▲ Improved | 9% | 0% |
| case-10 | ✗→✓ | ▲ Improved | 66% | 0% |
| case-12 | ✗→✓ | ▲ Improved | 93% | 0% |
| case-02 | ✓→✓ | = Same ✓ | 10% | 0% |
Design interviews that surface genuine insight — not validation of what you already believe. Every guide follows a story-based, past-behaviour-focused structure.
Build rapport. Get them talking. Don't discuss the topic yet.
Understand their world before diving into the problem space.
Surface pain without leading.
⚠️ Do not mention your product or feature during this phase.
Understand the competitive landscape from their perspective.
Research Goal: One sentence: what decision will this research inform?] Target Participant Profile: Role, company size, behaviour qualifier]
Screener Questions (for recruiting):
Interview Guide:
Full structured guide using the format above, customised to the specific research topic]
Synthesis Template (fill after each interview):
Pattern Detection (after 5+ interviews):
Ask the user for these if not provided:
This skill ships with support files — use them when they are available:
references/question-craft.md — Question Craft: Getting Truth Instead of Politeness. Apply it while producing the output; it carries the calibration and judgment calls the method summary above compresses.templates/guide-skeleton.md — a fill-in version of the deliverable with the quality gates inline. Offer it when the user wants to work the document themselves rather than have it generated.Score any output of this skill before handing it over; 32+ is ship-quality.
| Dimension | 0 | 5 | 10 | |---|---|---|---| | Behavioural anchoring | Questions are hypothetical ("Would you use…?") or answerable yes/no | Mostly past-tense, but a few opinion or future-tense questions slipped into the core section | Every problem question is anchored to a specific past event ("tell me about the last time…") and open-ended | | Solution containment | The product or feature appears in the screener or early questions, anchoring every answer | Product withheld from questions but the guide gives the interviewer no script for when participants ask what's being built | Product absent from all phases before pain is confirmed, with an inline interviewer note and deflection script guarding the boundary | | Screener selectivity | Screeners are self-assessments anyone can pass ("Are you responsible for X?") | Screeners qualify on role and firmographics but include no behaviour check or disqualifier | Screeners qualify on recent, verifiable behaviour, include an explicit disqualifier, and would be hard to guess the "right" answer to | | Synthesis machinery | No per-session template or pattern-detection plan; synthesis left to memory | Template exists but lacks intensity rating or surprise capture; pattern thresholds not tied to planned interview count | Per-session template with anchored intensity scale and surprise field, plus pattern detection gated at 5+ interviews with X/N counts matched to the planned sample |
Other measured skills in the registry, with their headline benchmark lift.