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Get Started Free →Break an analysis-paralysis loop on a small or reversible decision — set a limit, force a call, and move on. Use when asked I'm overthinking this, help me just decide, I keep going back and forth, or this shouldn't be so hard. Produces a quick read on whether this decision even deserves deliberation (most don't), the realization that the options are probably close enough that it doesn't matter much, a forced pick via a simple rule, and permission to move on — because the overthinking is costing
.claude/skills/mohitagw15856-stop-overthinking-this/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-01 | ✗→✓ | ▲ Improved | 28% | 0% |
| case-02 | ✗→✓ | ▲ Improved | 60% | 0% |
| case-03 | ✗→✓ | ▲ Improved | 23% | 0% |
| case-04 | ✗→✓ | ▲ Improved | -3% | 0% |
| case-06 | ✗→✓ | ▲ Improved | 19% | 0% |
Some decisions deserve careful thought. Most of the ones you're spinning on don't — they're small, reversible, or the options are so close that the deliberation costs more than any wrong choice would. This calls that out, forces a pick with a simple rule, and gives you permission to move on. The goal isn't the perfect choice; it's to stop paying rent on a decision that doesn't matter.
Ask for these if not provided:
Does this deserve it? no — small/reversible → stop / yes — genuinely big → this isn't your skill]. The tell: you've gone back and forth this long → the options are close → it barely matters. What the spinning is costing: time / energy / everything else]. 👉 Pick: forced-choice mechanism] → go with that. Now move on. It's decided. Don't reopen it.
| Case | Status | Duration (ms) | Turns | Tokens | Tool calls | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Without | With | Δ | Without | With | Δ | Without | With | Δ | Without | With | Δ | ||
case-01 | fail→pass | 8,846 | 12,594 | +42% | 1 | 1 | 0% | 1,449 | 1,858 | +28% | 0 | 0 | — |
case-02 | fail→pass | 12,938 | 12,141 | -6% | 1 | 1 | 0% | 1,288 | 2,061 | +60% | 0 | 0 | — |
case-03 | fail→pass | 17,158 | 11,970 | -30% | 1 | 1 | 0% | 1,658 | 2,040 | +23% | 0 | 0 | — |
case-04 | fail→pass | 19,736 | 12,262 | -38% | 1 | 1 | 0% | 2,121 | 2,062 | -3% | 0 | 0 | — |
case-05 | pass→pass | 18,390 | 17,781 | -3% | 1 | 1 | 0% | 2,077 | 2,715 | +31% | 0 | 0 | — |
case-06 | fail→pass | 14,337 | 14,877 | +4% | 1 | 1 | 0% | 2,214 | 2,625 | +19% | 0 | 0 | — |
case-07 | fail→pass | 14,590 | 13,084 | -10% | 1 | 1 | 0% | 1,531 | 1,905 | +24% | 0 | 0 | — |
case-08 | pass→pass | 9,429 | 10,616 | +13% | 1 | 1 | 0% | 1,570 | 1,824 | +16% | 0 | 0 | — |
case-09 | fail→pass | 16,682 | 10,997 | -34% | 1 | 1 | 0% | 1,529 | 1,847 | +21% | 0 | 0 | — |
case-10 | pass→pass | 13,547 | 12,106 | -11% | 1 | 1 | 0% | 1,296 | 1,770 | +37% | 0 | 0 | — |
case-11 | pass→pass | 12,718 | 11,348 | -11% | 1 | 1 | 0% | 1,294 | 1,912 | +48% | 0 | 0 | — |
case-12 | pass→pass | 14,575 | 5,549 | -62% | 1 | 1 | 0% | 1,222 | 1,826 | +49% | 0 | 0 | — |
case-13 | fail→pass | 13,366 | 11,264 | -16% | 1 | 1 | 0% | 1,336 | 1,881 | +41% | 0 | 0 | — |
case-14 | pass→pass | 11,745 | 10,463 | -11% | 1 | 1 | 0% | 954 | 1,725 | +81% | 0 | 0 | — |
case-15 | pass→fail | 6,481 | 6,160 | -5% | 1 | 1 | 0% | 892 | 1,849 | +107% | 0 | 0 | — |
case-16 | pass→pass | 8,875 | 10,252 | +16% | 1 | 1 | 0% | 1,113 | 1,874 | +68% | 0 | 0 | — |
case-17 | pass→pass | 7,541 | 6,500 | -14% | 1 | 1 | 0% | 1,162 | 1,970 | +70% | 0 | 0 | — |
case-18 | fail→pass | 8,663 | 5,225 | -40% | 1 | 1 | 0% | 1,383 | 1,698 | +23% | 0 | 0 | — |
case-19 | pass→pass | 6,407 | 5,407 | -16% | 1 | 1 | 0% | 1,066 | 1,878 | +76% | 0 | 0 | — |
case-20 | fail→pass | 8,212 | 10,914 | +33% | 1 | 1 | 0% | 1,210 | 1,822 | +51% | 0 | 0 | — |
case-21 | pass→pass | 10,605 | 5,968 | -44% | 1 | 1 | 0% | 971 | 1,610 | +66% | 0 | 0 | — |
case-22 | fail→pass | 9,887 | 12,048 | +22% | 1 | 1 | 0% | 1,377 | 1,945 | +41% | 0 | 0 | — |
case-23 | pass→pass | 8,433 | 5,407 | -36% | 1 | 1 | 0% | 1,067 | 1,767 | +66% | 0 | 0 | — |
DecimalAI ran this skill against gemini-3.6-flash twice over the same eval suite — once with the skill loaded and once without — and compared the two runs case by case. 23 cases were attempted. The headline lift of +43 percentage points is the difference between those two pass rates over the 23 comparable cases. 1 case got worse with the skill loaded, and it is included in that figure.
Without the skill loaded, the model failed this case. With it loaded, the same prompt on the same model passed. This is one improved case from the latest verified run; every case, including any that regressed, is in the table above.
Other measured skills in the registry, with their headline benchmark lift.