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Build a premium, scroll-driven interactive landing page for any business: a service company, a physical product, a food brand, a drink brand. Scroll becomes the timeline. Video scrubs frame by frame under the wheel, sections pin and advance, rails pan sideways, headlines assemble line by line, the page ground shifts colour as you travel, and the pointer moves things that are not scrolling. Interviews the human first (their vibe, their journey, one unbroken world or distinct scenes, and what asse
Passed 18 of 21 test cases with the skill, and 8 of 21 without it.
and 10 more in the full report
13 fixed8 passed either way2 still failing1 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 12 test cases the skill fixed. Same model, same prompt, with and without the skill.
We are scoring a 6-act journey for a scroll site. How many distinct device families must be incorporated across the beats at minimum?
| Checked | Without skill | With skill |
|---|---|---|
| Requires a minimum of 4 distinct device families. | Missed | Passed |
The instructions your model reads when the skill loads.
Scroll is the only input every visitor already knows how to use. This skill treats it as a timeline: the wheel is a scrubber, the page is a film with real text on top, and each section behaves differently enough that the visitor keeps going to find out what the next one does.
What you produce: an interview brief, a page grammar, a customer-journey map, a feeling curve with one engineered peak, a scroll score, one signature move, generated assets, one real HTML page on a token-driven design floor, and a strip of screenshots proving it holds up at every scroll position.
It is not "generate a flythrough and drop text on it." That approach produces
one device applied to a whole page, and every site built that way is
recognisable at a glance: same claymation diorama, same centred copy, same
01 / 06 counter, same "scroll to explore" nudge. Five sections that behave
identically are one section shown five times.
Four rules follow from that, and they are the spine of this skill:
Always interview the human before generating anything. Not a brief you
test cases passed, vs 8 / 21 without
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