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Optional 3-5 direction picker for users who explicitly ask to compare visual directions.
Passed 23 of 23 test cases with the skill, and 5 of 23 without it.
and 22 more in the full report
18 fixed5 passed either way0 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
This benchmark measured an earlier version of the skill.
One of 18 test cases the skill fixed. Same model, same prompt, with and without the skill.
I am creating a sign-up modal for a fitness tracking app named PulseTracker. Could you show me just 1 layout direction option to compare?
| Checked | Without skill | With skill |
|---|---|---|
| The direction-cards component contains at least 3 distinct directions. | Missed | Passed |
| The response presents choices using an inline <question-form> tag. | Missed | Passed |
The instructions your model reads when the skill loads.
Converging work needs one committed visual direction before the build starts.
This atom owns that moment in the plan stage: decide the direction, state it
in one line, and lock onto it.
Resolve the direction from what you already have, in this order:
"$OD_NODE_BIN" "$OD_BIN" tools directions --id <id> to retrieve the full
specification — never infer colors or fonts from the name alone.Do not ask the user to choose a visual direction. Not as a question-form, not as a markdown list of options, not as a "which of these feels right?" follow-up. The direction is yours to resolve; asking spends the user's turn on a decision they hired the agent to make.
The atom completes when the plan states the chosen direction. The agent's next turn must build against that direction — backtracking forces a fresh devloop iteration of the plan stage.
test cases passed, vs 5 / 23 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.