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Get Started Free →Add tactile depth to a hero card or cover image: it tilts in 3D toward the pointer with a soft glare. Keep the max angle small (~10°) and reserve it for one or a few hero cards, not a grid. Flat under prefers-reduced-motion and on touch.
.claude/skills/nexu-io-tilt-3d/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-01 | ✗→✓ | ▲ Improved | -31% | 0% |
| case-05 | ✗→✓ | ▲ Improved | -50% | 0% |
| case-07 | ✗→✓ | ▲ Improved | -41% | 0% |
| case-09 | ✗→✓ | ▲ Improved | -57% | 0% |
| case-10 | ✗→✓ | ▲ Improved | -24% | 0% |
A card that tilts in 3D toward the pointer. Part of motion-anything; obeys MOTION-SPEC.md. Technique popularized by vanilla-tilt.js, reimplemented dependency-free.
tilt-3d.css and tilt-3d.js into the project, and link them.html <div class="tilt" data-tilt-max="10"> … </div>
.tilt. Keep data-tilt-max small (8–10). Resets flat on pointerleave.prefers-reduced-motion and on (hover: none) touch devices.transform: rotateX/rotateY + a masked glare only — GPU-safe.attachTilt(ref.current) in useEffect, guarded by the same checks.Other measured skills in the registry, with their headline benchmark lift.