Install any skill in seconds. Free to start, no credit card required.
Get Started Free →nexu-io/webgl-voronoi-cells
A self-contained WebGL2 hero: a living Voronoi network with drifting feature points, palette-keyed cells and glowing boundaries; move the cursor to push the cells.
Passed 8 of 22 test cases with the skill, and 14 of 22 without it.
3 fixed7 passed either way8 still failing4 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 3 test cases the skill fixed. Same model, same prompt, with and without the skill.
I am building an interactive WebGL2 Voronoi hero section. For project deployment, should I split code across index.html, styles.css, and app.js files or deliver a single index.html file?
| Checked | Without skill | With skill |
|---|---|---|
| Embeds HTML, CSS, and JavaScript within a single `.html` file. | Missed | Passed |
The instructions your model reads when the skill loads.
Produce a single self-contained index.html — A self-contained WebGL2 hero: a living Voronoi network with drifting feature points, palette-keyed cells and glowing boundaries; move the cursor to push the cells.
OpenDesign detects getContext('webgl2') / heavy WebGL and renders this file in powered preview (a cross-origin-isolated iframe). The full GPU + scroll pipeline runs; no opaque-sandbox workarounds are needed.
webgl-voronoi-cells/
├── SKILL.md ← you're reading this
├── example.html ← the complete, working artifact (READ FIRST)
└── (assets, if any)
Keep any bundled LICENSE and on-screen credit intact. Replace imagery only with license-clean assets (original / AI, Lummi.ai, Unsplash/Pexels — never scraped imagery).
test cases passed, vs 14 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.