Install any skill in seconds. Free to start, no credit card required.
Get Started Free →notque/game-pipeline
Game lifecycle orchestrator: scaffold, assets, audio, QA, deploy.
Passed 17 of 22 test cases with the skill, and 9 of 22 without it.
and 7 more in the full report
8 fixed9 passed either way5 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 8 test cases the skill fixed. Same model, same prompt, with and without the skill.
I have an HTML5 game template that instantiates `new Phaser.Game(config)`. Which builder agent should handle the core code scaffolding?
| Checked | Without skill | With skill |
|---|---|---|
| Delegates project setup to phaser-gamedev | Missed | Passed |
The instructions your model reads when the skill loads.
This skill orchestrates the full game development lifecycle: SCAFFOLD → ASSETS → DESIGN → AUDIO → QA → DEPLOY. Each phase can be entered independently — you do not need to start from SCAFFOLD. The orchestrator never writes game code directly; it delegates each phase to the appropriate engine-specific skill or domain reference.
Scope: Use for any browser-based game (Three.js, Phaser, or vanilla canvas), cross-cutting concerns that span engines (audio, QA, promo, deploy), and iOS export via Capacitor. Skip Unity/Godot/native engines, non-game web apps, and server-side logic.
| Signal | Load These Files | Why |
|---|---|---|
references/game-audio.md | game-audio.md | AUDIO |
references/game-qa.md | game-qa.md | QA |
references/game-designer.md | game-designer.md | DESIGN |
references/promo-video.md | promo-video.md | DEPLOY |
references/deploy.md | deploy.md | DEPLOY |
references/capacitor-ios.md | capacitor-ios.md | DEPLOY |
| "3D model", GLB, mesh, rig, meshy | game-asset-generator.md, meshyai.md | 3D model generation |
| "environment", "gaussian splat", "world labs" | game-asset-generator.md, worldlabs.md | Environment generation |
| "sprite", "pixel art", "tile", "palette quantize" | game-asset-generator.md, pixel-art-sprites.md | 2D sprite / pixel art |
| "image", "texture", "concept art", fal.ai | game-asset-generator.md, fal-ai-image.md | Image / texture generation |
| "free asset", "find model", "sketchfab" | game-asset-generator.md, asset-sources.md | Existing asset sources |
| "mocap", "BVH", "motion data", "animation pipeline" | motion-pipeline.md | Motion data import / processing |
| "contact detection", "IK solve", "FABRIK" | motion-pipeline.md | Contact / IK solving |
| "motion blend", "bone trajectory", "root extraction" | motion-pipeline.md | Motion decomposition / blending |
Before executing any phase, determine which phase applies:
| User request | Entry phase |
|---|---|
| "make a game", "start a game", "new game" | SCAFFOLD |
| "generate assets", "add sprites", "need art" | ASSETS |
| "add juice", "game feels flat", "particles", "screen shake" | DESIGN |
test cases passed, vs 9 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.