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Phaser 3 2D game dev: scenes, physics, tilemaps, sprites, polish.
Passed 18 of 22 test cases with the skill, and 13 of 22 without it.
and 3 more in the full report
5 fixed13 passed either way4 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 5 test cases the skill fixed. Same model, same prompt, with and without the skill.
I am building a game where soft bodies, polygon shapes, and complex rotating gears interact with realistic gravity and momentum. Which physics system should be configured?
| Checked | Without skill | With skill |
|---|---|---|
| The physics configuration specifies Matter.js physics engine. | Missed | Passed |
The instructions your model reads when the skill loads.
This skill builds complete Phaser 3 2D games using a Phased Construction pattern: DESIGN (plan game type, physics, scenes) → BUILD (scene lifecycle, sprites, tilemaps) → ANIMATE (physics, animation state machines, input) → POLISH (camera effects, particles, tweens, sound, mobile). Targets Phaser 3.60+ throughout.
Scope: Platformers, arcade shooters, top-down RPGs, puzzle games, and side-scrollers — anything 2D in Phaser 3. Use threejs-builder for 3D games, native mobile games, and non-Phaser canvas work.
| Signal | Load These Files | Why |
|---|---|---|
references/core-patterns.md | core-patterns.md | Always |
references/build-scaffolds.md | build-scaffolds.md | Phase 2 BUILD |
references/animate-scaffolds.md | animate-scaffolds.md | Phase 3 ANIMATE |
references/polish-scaffolds.md | polish-scaffolds.md | Phase 4 POLISH |
references/errors.md | errors.md | Error Handling |
references/arcade-physics.md | arcade-physics.md | Arcade physics |
references/tilemaps.md | tilemaps.md | Tilemap / Tiled |
references/spritesheets.md | spritesheets.md | Sprites / animation |
references/performance.md | performance.md | Performance concern |
| Frame rate must reach a target number | hill-climb skill | Measured baseline, profile, accept/revert loop on p1-low FPS |
references/game-feel-patterns.md | game-feel-patterns.md | Polish / juice signal |
references/tilemaps-and-physics.md | tilemaps-and-physics.md | Complex maps / Matter.js |
Goal: Understand what to build, select the physics system, and plan the scene graph before writing any code.
Core constraints:
Step 1: Identify the game type
test cases passed, vs 13 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.