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Get Started Free →Drive Blender via the catalog blender MCP, with bpy recipes.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-07 | ✗→✓ | ▲ Improved | 105% | 0% |
| case-08 | ✗→✓ | ▲ Improved | 16% | 0% |
| case-14 | ✗→✓ | ▲ Improved | 9% | 0% |
| case-16 | ✗→✓ | ▲ Improved | 42% | 0% |
| case-17 | ✗→✓ | ▲ Improved | -25% | 0% |
Companion skill for the blender entry in the Hermes MCP catalog. The MCP server provides the connection to Blender; this skill teaches the bpy idioms and pitfalls for driving it well. It does not cover Blender UI workflows — everything here goes through the MCP tools against a live Blender session.
Use when the user wants to create or modify anything in a running Blender instance: meshes, materials, animations, lighting, renders. Requires the blender MCP server installed and a Blender desktop session with the addon connected.
hermes mcp install blender
This configures the pinned blender-mcp stdio server with the curated tool set: get_scene_info, get_object_info, get_viewport_screenshot, execute_blender_code.
post-install notes cover this too):
enable "Interface: Blender MCP".
"BlenderMCP" tab, click "Connect to Claude" (starts the local bridge socket). Then start your Hermes session so the MCP tools are loaded.
The addon refuses to start under blender -b (background mode). On a machine without a display, run Blender under a virtual one: xvfb-run blender. GPU rendering works fine under Xvfb.
| MCP tool | Use for | |---------------------------|--------------------------------------------| | get_scene_info | List objects before touching the scene | | get_object_info | Inspect one object (transform, materials) | | get_viewport_screenshot | Visual check of what you built | | execute_blender_code | Everything else — arbitrary bpy Python |
Deeper material lives in the reference files (load on demand):
| Reference | Contents | |-----------|----------| | references/bpy-api.md | Essential bpy operations: modeling, materials, modifiers, rendering | | references/recipes.md | Complete working scenes: low-poly terrain, glass sphere, HDRI lighting, turntable animation | | references/pitfalls.md | Hard-won lessons: empty code results in 5.x, ops-vs-data API, engine names by version |
Optional asset-service tools (PolyHaven, Sketchfab, Hyper3D, Hunyuan3D) are disabled by default. If the user has enabled a service in the addon panel, opt into its tools with hermes mcp configure blender.
get_scene_info first — never assume the scene is empty.execute_blender_code, in small focused calls (one logicalstep per call: add objects, then materials, then animation). Large monolithic scripts hit the bridge timeout.
get_viewport_screenshot between major steps.Clear scene:
bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete()
Add mesh objects:
bpy.ops.mesh.primitive_uv_sphere_add(radius=1, location=(0, 0, 0)) bpy.ops.mesh.primitive_cube_add(size=2, location=(3, 0, 0)) bpy.ops.mesh.primitive_cylinder_add(radius=0.5, depth=2, location=(-3, 0, 0))
Create and assign material:
mat = bpy.data.materials.new(name="MyMat") mat.use_nodes = True bsdf = mat.node_tree.nodes.get("Principled BSDF") bsdf.inputs"Base Color"].default_value = (R, G, B, 1.0) bsdf.inputs"Roughness"].default_value = 0.3 bsdf.inputs"Metallic"].default_value = 0.0 obj.data.materials.append(mat)
Keyframe animation:
obj.location = (0, 0, 0) obj.keyframe_insert(data_path="location", frame=1) obj.location = (0, 0, 3) obj.keyframe_insert(data_path="location", frame=60)
Render to file:
bpy.context.scene.render.filepath = "/tmp/render.png" bpy.context.scene.render.engine = 'CYCLES' bpy.ops.render.render(write_still=True)
started after install. If they're missing, run hermes mcp install blender and start a new session.
(N-panel > BlenderMCP > Connect). "Connection refused" from the tools means Blender isn't running or the addon isn't connected — fix that, don't retry.
execute_blender_code calls toavoid bridge timeouts.
/tmp/render.png), not relative —they resolve on the BLENDER host's filesystem, which matters if Hermes and Blender run on different machines.
shade_smooth() requires the object to be selected and in object mode.execute_blender_code runs arbitrary Python inside Blender with no sandbox— same trust level as the terminal tool. Don't paste untrusted code into it.
execute_code — that wasthis skill's pre-MCP workaround. It bypasses the catalog's version pinning and tool curation. The MCP tools are the supported path.
get_scene_info returns the expected object list after each build step.get_viewport_screenshot shows the scene you intended.path to the user.
Other measured skills in the registry, with their headline benchmark lift.