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Get Started Free →User story mapping for backlog management and outcome-based prioritization. Load during Phase 2.5 (User Story Mapping) to produce story-map.md and prioritization.md.
.claude/skills/nwave-ai-nw-user-story-mapping/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-02 | ✗→✓ | ▲ Improved | 1% | 0% |
| case-03 | ✗→✓ | ▲ Improved | 59% | 0% |
| case-04 | ✗→✓ | ▲ Improved | 77% | 0% |
| case-05 | ✗→✓ | ▲ Improved | 7% | 0% |
| case-07 | ✗→✓ | ▲ Improved | 106% | 0% |
Create story maps that organize user stories spatially by activity and priority, then slice releases by outcome impact. Reference: Jeff Patton, "User Story Mapping" (2014). Integrates outcome-based prioritization from Gothelf/Seiden and riskiest-assumption-first from Maurya.
| Element | Position | Purpose | |---------|----------|---------| | Backbone | Top row, left-to-right | User activities in chronological order -- the spine of the journey | | Ribs | Columns under each activity | User tasks broken down vertically by detail and priority | | Walking Skeleton | Horizontal line across all activities | Thinnest possible end-to-end working flow. Not an MVP -- it is the minimum slice that connects ALL activities | | Release Slices | Horizontal bands below skeleton | Coherent groups of stories, each adding incremental value tied to a specific outcome |
Visual structure:
Activity A Activity B Activity C Activity D
----------- ----------- ----------- -----------
Task A.1 Task B.1 Task C.1 Task D.1 <- Walking Skeleton
........... ........... ........... ........... <- skeleton line
Task A.2 Task B.2 Task C.2 Task D.2 <- Release 1
Task A.3 Task B.3 <- Release 1
Task B.4 Task C.3 Task D.3 <- Release 2Identify the user persona and their end-to-end goal. One map per persona-goal pair.
Write the big activities left-to-right in chronological order. These are verb phrases: "Search products", "Compare options", "Complete purchase". Aim for 4-8 activities.
Under each activity, list the tasks that support it. Write as short action phrases (user behaviors). Place more detail and less critical tasks lower.
Reorder tasks within each column: most critical at top, nice-to-have at bottom. Ask: "Which task is essential for this activity to work at all?"
Draw a horizontal line that captures exactly one task from each activity -- the thinnest slice that delivers end-to-end flow. Every activity must be represented. If an activity has no task above the line, the skeleton is incomplete.
Group remaining tasks into horizontal bands. Each band targets a specific outcome KPI. Name each release by the outcome it achieves, not the features it contains.
Prioritize releases by outcome impact, not feature completeness. Each release slice targets a specific measurable behavior change.
Value (outcome impact) x Urgency (time-sensitivity) / Effort (complexity) = Priority Score
Where (1-5 scale):
From Running Lean (Maurya): validate what could kill the product before optimizing what improves it.
| Priority | What to validate | Why | |----------|-----------------|-----| | 1st | Walking skeleton | Does the end-to-end flow work at all? | | 2nd | Release targeting riskiest assumption | Could this assumption kill the product? | | 3rd | Release targeting highest-value outcome | Which behavior change drives the most impact? | | 4th+ | Remaining releases by Value x Urgency / Effort | Incremental value delivery |
Each release slice maps to the logic model chain (Gothelf/Seiden):
Release Slice -> Output (features built)
-> Outcome (behavior change: [Who] [Does what] [By how much])
-> Impact (business KPI moved)markdown# Story Map: {feature-name} ## User: {persona} ## Goal: {what they're trying to accomplish} ## Backbone | Activity 1 | Activity 2 | Activity 3 | Activity N | |------------|------------|------------|------------| | Task 1.1 | Task 2.1 | Task 3.1 | Task N.1 | | Task 1.2 | Task 2.2 | Task 3.2 | | | | Task 2.3 | | | --- ### Walking Skeleton {List the minimum tasks from each activity that form the thinnest end-to-end slice} ### Release 1: {outcome target} {Tasks included, outcome KPI targeted, rationale} ### Release 2: {outcome target} {Tasks included, outcome KPI targeted, rationale}
markdown# Prioritization: {feature-name} ## Release Priority | Priority | Release | Target Outcome | KPI | Rationale | |----------|---------|---------------|-----|-----------| | 1 | Walking Skeleton | End-to-end flow works | {KPI} | Validates core assumption | | 2 | {name} | {outcome} | {KPI} | {why this order} | ## Backlog Suggestions | Story | Release | Priority | Outcome Link | Dependencies | |-------|---------|----------|-------------|--------------| | US-01 | WS | P1 | {KPI-1} | None | | US-02 | R1 | P2 | {KPI-2} | US-01 | > **Note**: In Phase 2.5, stories are task-level placeholders (e.g., "Search by category"). > Story IDs (US-01) are assigned in Phase 4 (Requirements). Revisit this table after Phase 4.
| Anti-Pattern | Problem | Fix | |-------------|---------|-----| | Feature-first slicing | Release 1 = all of Feature A, Release 2 = all of Feature B. No end-to-end value until late. | Slice ACROSS features by outcome. Each release touches multiple activities. | | No walking skeleton | Going deep on one activity before connecting end-to-end. Late integration risk. | Draw the skeleton first. One task per activity, thinnest possible. | | Fat walking skeleton | Too many stories crammed into the skeleton. Defeats the purpose. | Skeleton = exactly the minimum to make the flow work. Move extras to Release 1. | | Effort-based priority | Ordering by "easy first" instead of outcome impact. Delivers low-value features early. | Prioritize by Value x Urgency / Effort. Easy-but-low-value stories go to later releases. | | Orphan stories | Stories with no outcome link. No measurable behavior change targeted. | Every story traces to an outcome KPI. If it cannot, question its value. | | Activity gaps | Some activities have no tasks in a release slice. Breaks end-to-end coherence. | Walking skeleton covers all activities. Later releases may skip activities only if those are already sufficient. |
Other measured skills in the registry, with their headline benchmark lift.