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Get Started Free →Provides guidance for automatically evolving and optimizing AI agents across any domain using LLM-driven evolution algorithms. Use when building self-improving agents, optimizing agent prompts and skills against benchmarks, or implementing automated agent evaluation loops.
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-06 | ✗→✓ | ▲ Improved | 89% | 0% |
| case-01 | ✗→✓ | ▲ Improved | 115% | 0% |
| case-02 | ✗→✓ | ▲ Improved | 45% | 0% |
| case-03 | ✗→✓ | ▲ Improved | 112% | 0% |
| case-05 | ✗→✓ | ▲ Improved | 112% | 0% |
A-Evolve is universal infrastructure for evolving any AI agent across any domain using any evolution algorithm with zero manual engineering. It represents all evolvable agent state as files (prompts, skills, memory, tools), runs iterative solve-observe-evolve cycles against benchmarks, and uses LLM-driven mutation to improve agent performance automatically.
Benchmark results (Claude Opus 4.6):
Use A-Evolve when:
Key differentiator: Other frameworks _build_ agents; A-Evolve _optimizes_ them. It sits on top of any agent framework and makes it better through automated evolution.
Do NOT use A-Evolve for:
bashpip install a-evolve # Core pip install a-evolve[anthropic] # With Claude support pip install a-evolve[all] # All providers
pythonimport agent_evolve as ae evolver = ae.Evolver(agent="swe", benchmark="swe-verified") results = evolver.run(cycles=10) print(f"Final score: {results.final_score}")
This copies the built-in SWE seed workspace, runs 10 evolution cycles against SWE-bench Verified, and returns the optimized agent.
All evolvable state lives as files in a workspace directory:
my-agent/
├── manifest.yaml # Metadata + entrypoint
├── prompts/
│ ├── system.md # Main system prompt (evolved)
│ └── fragments/ # Modular prompt pieces
├── skills/
│ └── skill-name/
│ └── SKILL.md # Reusable procedure with frontmatter
├── memory/
│ ├── episodic.jsonl # Lessons from failures
│ └── semantic.jsonl # General knowledge
├── tools/
│ ├── registry.yaml # Tool manifest
│ └── tool_name.py # Tool implementations
└── evolution/ # Managed by engine (metrics, history)Each cycle follows five phases:
python# 1. Agent — implements solve() class MyAgent(ae.BaseAgent): def solve(self, task: ae.Task) -> ae.Trajectory: # Domain-specific solving logic return ae.Trajectory(task_id=task.id, output=result, steps=steps) # 2. Benchmark — implements get_tasks() and evaluate() class MyBenchmark(ae.BenchmarkAdapter): def get_tasks(self, split="train", limit=None) -> list[ae.Task]: return [ae.Task(id="1", input="...")] def evaluate(self, task: ae.Task, trajectory: ae.Trajectory) -> ae.Feedback: return ae.Feedback(success=True, score=0.95, detail="Passed") # 3. Engine — implements step() class MyEngine(ae.EvolutionEngine): def step(self, workspace, observations, history, trial): # Mutate workspace based on observations return ae.StepResult(mutated=True, summary="Updated prompts")
Use when: You have a working agent and want to optimize it against a benchmark.
Critical Requirements:
BaseAgent.solve() returning TrajectoryBenchmarkAdapter with get_tasks() and evaluate()manifest.yaml with entrypoint and evolvable layersprompts/system.mdgit init && git add -A && git commit -m "init")pythonimport agent_evolve as ae # Configure evolution parameters config = ae.EvolveConfig( batch_size=10, # Tasks per solve round max_cycles=20, # Maximum evolution iterations evolve_prompts=True, # Mutate system prompt evolve_skills=True, # Discover and refine skills evolve_memory=True, # Build episodic memory evolver_model="us.anthropic.claude-opus-4-6-v1", ) # Point to your agent workspace and benchmark evolver = ae.Evolver( agent="./my-agent-workspace", benchmark="swe-verified", # Or custom BenchmarkAdapter instance config=config, ) # Run evolution results = evolver.run(cycles=10) # Inspect results print(f"Cycles completed: {results.cycles_completed}") print(f"Final score: {results.final_score}") print(f"Converged: {results.converged}") for cycle_num, score in enumerate(results.score_history): print(f" Cycle {cycle_num + 1}: {score:.3f}")
The workspace is now optimized. Inspect what changed:
bashcd my-agent-workspace git log --oneline # See evo-1, evo-2, ... tags git diff evo-1 evo-10 # Compare first and last evolution cat prompts/system.md # Read evolved prompt ls skills/ # See discovered skills
Use when: You want to evolve agents on your own domain-specific tasks.
Critical Requirements:
pythonimport agent_evolve as ae class CodeReviewBenchmark(ae.BenchmarkAdapter): """Evaluate agents on code review quality.""" def get_tasks(self, split="train", limit=None): tasks = load_review_dataset(split) if limit: tasks = tasks[:limit] return [ ae.Task(id=t["id"], input=t["diff"], metadata={"expected": t["comments"]}) for t in tasks ] def evaluate(self, task, trajectory): expected = task.metadata["expected"] actual = trajectory.output precision, recall = compute_review_metrics(expected, actual) f1 = 2 * precision * recall / (precision + recall + 1e-9) return ae.Feedback( success=f1 > 0.7, score=f1, detail=f"P={precision:.2f} R={recall:.2f} F1={f1:.2f}", ) # Use with any agent evolver = ae.Evolver(agent="./my-agent", benchmark=CodeReviewBenchmark()) results = evolver.run(cycles=5)
Use when: The default LLM-driven mutation doesn't suit your domain.
pythonimport agent_evolve as ae class RuleBasedEngine(ae.EvolutionEngine): def step(self, workspace, observations, history, trial): failures = [o for o in observations if not o.feedback.success] if not failures: return ae.StepResult(mutated=False, summary="No failures to address") # Analyze failure patterns error_types = categorize_errors(failures) prompt = workspace.read_prompt() # Append learned rules to prompt new_rules = generate_rules(error_types) workspace.write_prompt(prompt + "\n" + new_rules) return ae.StepResult( mutated=True, summary=f"Added {len(new_rules)} rules from {len(failures)} failures", ) evolver = ae.Evolver( agent="./my-agent", benchmark="my-benchmark", engine=RuleBasedEngine(), )
| Agent | Domain | Model | Key Feature | |-------|--------|-------|-------------| | swe | SWE-bench | Claude Opus 4.6 | Verify-fix loop, skill proposals | | terminal | Terminal-Bench | Claude Sonnet 4 | Concurrent timeout, env discovery | | mcp | MCP-Atlas | Claude Opus 4.6 | MCP server integration |
| Name | Domain | Metric | |------|--------|--------| | swe-verified | Code patching | Pass rate | | mcp-atlas | Tool calling | Accuracy | | terminal2 | Shell tasks | Pass rate | | skill-bench | Multi-step procedures | Accuracy | | arc-agi-3 | Interactive games | RHAE score |
| Algorithm | Strategy | Best For | |-----------|----------|----------| | A-Evolve/SkillForge | LLM-driven workspace mutation | General-purpose | | Guided Synthesis | Memory-first, curated skills | Skill discovery | | Adaptive Evolution | Reward tracking, filtered observations | Fine-grained control | | Adaptive Skill | Skill-centric refinement | Skill-heavy domains |
pythonae.EvolveConfig( batch_size=10, # Tasks per solve round max_cycles=20, # Max evolution iterations holdout_ratio=0.2, # Test set split for gating evolve_prompts=True, # Mutate system prompts evolve_skills=True, # Discover/refine skills evolve_memory=True, # Build episodic memory evolve_tools=False, # Mutate tool implementations trajectory_only=False, # Hide scores from evolver evolver_model="us.anthropic.claude-opus-4-6-v1", evolver_max_tokens=16384, egl_threshold=0.05, # Convergence epsilon egl_window=3, # Cycles for plateau detection )
Convergence: Evolution stops early when score improvement is less than egl_threshold over the last egl_window cycles.
Skills are reusable procedures discovered and refined during evolution:
markdown--- name: verify-edge-cases description: "TRIGGER when: checking boundary conditions. DO NOT TRIGGER: for happy-path tests." --- ## Pattern Test all falsy-but-valid values: 0, False, "", [], {} ## Process 1. List all input boundaries 2. Run each against the implementation 3. Check both output AND side effects
Skills accumulate in the workspace skills/ directory. The evolver curates them: ACCEPT new skills, MERGE overlapping ones, SKIP redundant proposals. Target: 5–10 broad skills, not 30 narrow ones.
Cause: Batch size too small or evolver doesn't see enough failure diversity. Fix: Increase batch_size (try 15–20) and ensure benchmark tasks cover diverse failure modes. Set trajectory_only=False so the evolver sees scores.
Cause: Skill library bloat from accepting every proposal. Fix: The default SkillForge engine curates skills automatically. If using a custom engine, implement merging logic to consolidate overlapping skills.
Cause: Multiple evolution runs on the same workspace. Fix: Each evolver.run() should operate on its own workspace copy. Use Evolver(agent="seed-name") to auto-copy the seed each time.
Cause: Rate limits or authentication issues with the evolver model. Fix: Check evolver_model config. For Bedrock, ensure AWS credentials are configured. For Anthropic, set ANTHROPIC_API_KEY.
Cause: Agent doesn't implement reload_from_fs(). Fix: Override reload_from_fs() in your BaseAgent subclass to re-read prompts, skills, and memory from the workspace after each evolution cycle.
When this skill is loaded:
"swe", "terminal", "mcp" have battle-tested configurationsegl_threshold=0.05 with egl_window=3 may be too aggressive for your domainprompts/system.md and skills/ to understand what the evolver learnedPro Tips:
trajectory_only=False (default) so the evolver sees scores — this accelerates learningbatch_size=10 and adjust based on task diversityholdout_ratio=0.2 to prevent overfitting to training tasksgit diff evo-1 evo-N shows the cumulative effect of all mutationsfeedback.detail strings with specific failure reasonsWarning Signs:
converged=True after 2-3 cycles → increase egl_window and decrease egl_thresholdOther measured skills in the registry, with their headline benchmark lift.