Writes the character-performance layer of a video prompt as behavior under pressure, not displayed emotion — objective, obstacle, tactics, beats, subtext, listening, body/status/proxemics, and mandatory eye life. Produces a reusable 150–220-word acting master profile per character plus a per-scene rewrite of it, and a locked voice prompt.
SkillScore80Maintained
Automatic
◆AI Engineer pack
Last verified 9/25/2026
What it changes
Passed 20 of 25 test cases with the skill, and 12 of 25 without it.
Without skill48%
With skill80%
Checks it passed that the model alone missed
The directions stagger character reactions in a wave sequence.
High-status behavior is described as using minimal head movement.
The physical distance between characters is specified using metric units.
and 6 more in the full report
9 fixed11 passed either way4 still failing1 broke
Pass-rate lift
+32 pp
Tokens
+415%
Agent turns
0%
Response time
-11%
Model gemini-3.6-flashMeasured 9/25/2026v2 · latest is v320 of 25 cases passed with skill
Tokens, turns and time describe resource use, not a dollar price.
This benchmark measured an earlier version of the skill.
A newer attempt on gemini-3.6-flash on 10/3/2026 did not produce a publishable comparison (not comparable). The snapshot above is the previously measured run.
See it in action
One of 9 test cases the skill fixed. Same model, same prompt, with and without the skill.
1 of 9
Prompt
I have a locked voice prompt for character Sarah: 'A crisp transatlantic accent. High, clear soprano; fast articulate delivery; sharp and clipped under stress.' In Scene 4, she is exhausted and weeping in a dark alley. How should her voice prompt string in the audio field be modified for this scene?
What was checked, without and with the skill
Checked
Without skill
With skill
The instructions state that the audio voice prompt must be pasted verbatim without modification.
Missed
Passed
case-12 · gemini-3.6-flash · 9/25/2026 · answers are capped and redacted
What's inside
The instructions your model reads when the skill loads.
SKILL.md624 linessingle file
Higgsfield Acting Director
[OFFICIAL — Higgsfield "Hell Grind" open-source brief] — the performance system behind
Higgsfield's 95-minute AI feature film, adapted to this repo's prompt surfaces. That tag
covers the untagged text only: § The layer above the pillars, the silent-listener task,
the eye-task paragraph and the voice-bible note each carry their own tag and are not from
the brief (label legend: ../shared/provenance.md).
The core axiom of the entire system: acting is BEHAVIOR under pressure, not a display of
emotion. A character wants something, something is in the way, and they act to get it.
Emotion is a byproduct of that struggle — never the thing you write directly.
This is a layer on top of../higgsfield-seedance/SKILL.md: the paragraph this skill
produces goes into the PERFORMANCE / CHARACTER ACTING block of an otherwise normal Seedance
prompt. It does not change camera, light, wardrobe, or grade.
QUICK FACTS
Generated-checked block (scripts/build_index.py verifies anchors). Routing aids — read the linked sections for the rules.
Write the objective (a verb aimed at a partner), never the state — "make him confess", never "be angry" →
2–4 beat changes per scene, each one visible in behavior: a pause, a posture change, a tempo change, a shift of gaze. Unchanged behavior for the whole shot = played flat →
Listening beats speaking. The reaction starts before the partner's line ends; a hard question earns a micro-pause before the answer →
The body carries the biography: center of gravity, tempo, openness, breath — set all four before any psychology →
Business — a physical task the hands are doing — kills theatricality; the strongest accent in a scene is the moment the character stops it →
Distance is drama; a change of distance is a beat change. Status is what you DO, and status breaks are the most interesting thing in a performance →
The master profile is 150–220 words, one paragraph, fixed block order, written once per character and then rewritten per scene — never pasted →
Every tic carries a trigger; every mask carries a crack — at least one "However, when X…" clause per profile →
Eye life is mandatory and never optional — give the eyes a task aimed at the partner, then saccades, blink quality, eyes-lead-thought; catchlights only make the task legible, they never fix a dead stare. Dead eyes are the number-one tell of AI acting →
Scene adaptation transforms, never deletes: a behavior that can't physically happen is displaced into another outlet, not removed →
The voice prompt is locked — one per character, from one voice bible, never adapted per scene; on 2.0 pasted verbatim into the audio field each time they speak, on 2.5 written in the character's role sentence, not the audio field, because the reused sheet carries the voice (once per prompt or once per project is OPEN, no default — P2-2) →
States, not transitions. Models fail process and nail state: "mid-throw, arm extended", not "reaches in, pulls out, winds up" — for a peak reached through a reversing process; simple same-direction motion that must fill the clip is chained instead →
Ensemble reactions travel in a wave, never in sync; the strong are still and quiet, the weak fidget and shout →
15 named bad-acting symptoms with prompt-level fixes, and a 0–5 self-check scale — aim every hero shot at 4+→
Where this sits among the repo's performance tools
Layer
Skill
What it controls
Craft — why the character does anything
this skill
objective, obstacle, tactics, beats, subtext, status, business