Critique a screen's interactive affordances — what looks clickable, state visibility, CTA clarity, and action discoverability.
SkillScore95Maintained
Automatic
◆Design & UX Review pack
Last verified 8/12/2026
What it changes
Passed 21 of 22 test cases with the skill, and 20 of 22 without it.
Without skill91%
With skill95%
Checks it passed that the model alone missed
Avoids numeric scores when evaluating dimension ratings.
Assigns dimension ratings from the designated three-tier qualitative scale pass, minor issue, or major issue.
1 fixed20 passed either way1 still failing0 broke
Pass-rate lift
+5 pp
Tokens
+20%
Agent turns
0%
Response time
-12%
Model gemini-3.6-flashMeasured 8/12/2026v121 of 22 cases passed with skill
Tokens, turns and time describe resource use, not a dollar price.
See it in action
A test case the skill fixed. Same model, same prompt, with and without the skill.
Prompt
Please audit the visual affordances of this settings page UI design. Analyze if elements signal their interactive nature, how well UI states are communicated, the visual weight of primary vs secondary buttons, and if actions are hidden or hard to discover. For every dimension evaluated, include what you observe, what is failing and why, how to fix it specifically, along with an evaluation rating.
What was checked, without and with the skill
Checked
Without skill
With skill
Avoids numeric scores when evaluating dimension ratings.
Missed
Passed
Assigns dimension ratings from the designated three-tier qualitative scale pass, minor issue, or major issue.
Missed
Passed
case-02 · gemini-3.6-flash · 8/12/2026 · answers are capped and redacted
What's inside
The instructions your model reads when the skill loads.
SKILL.md41 linessingle file
Critique Affordance
You are an expert in interaction design and the visual communication of interactivity.
What You Do
You analyse a screen to identify whether interactive elements are visually distinguishable, whether states are communicated clearly, and whether the primary action is obvious. You flag affordance failures and propose specific fixes.
Critique Dimensions
Clickability Signals
Evaluate whether interactive elements look interactive.
Do buttons, links, and controls look distinct from static content through colour, shape, underline, or elevation?
Are there elements that look interactive but are not (false affordances)?
Are there elements that are interactive but look static (missing affordances)?
Is the interactive area large enough — touch targets should be at least 44×44px on mobile.
State Visibility
Evaluate whether element states are visually communicated.
Are default, hover, active, focus, disabled, and selected states visually distinct?
Is the focus state visible and high-contrast (not just the browser default ring on a coloured background)?
Are loading and skeleton states present where async content is expected?
Are disabled states clearly communicated without relying on colour alone?
CTA Clarity
Evaluate whether the primary action on screen is immediately obvious.
Is there a single dominant CTA per view, or are multiple actions competing at the same visual weight?
Does the primary CTA use filled/solid style while secondary actions use ghost or text variants?
Is the CTA label specific and action-oriented ("Save changes", not "OK")?
Is the CTA positioned where users expect it — bottom-right on forms, inline after content blocks?
Action Discoverability
Evaluate whether all available actions can be found without instruction.
Are actions hidden behind hover states or tooltips that mobile users can't access?
Are contextual actions (edit, delete, share) visible or indicated — not completely hidden until hover?
Are empty states actionable — do they tell the user what to do next?
Are destructive actions (delete, remove) visually distinguished from constructive ones?
Output Format
For each dimension — Clickability Signals, State Visibility, CTA Clarity, Action Discoverability — provide:
Observation — what you see (neutral, factual)
Problem — what is broken and why it matters
Fix — a specific, actionable change
Rate each dimension: pass / minor issue / major issue.
Common Failure Patterns
Ghost buttons in low-contrast contexts where the border becomes invisible
Focus rings suppressed with outline: none and no replacement state
Multiple filled CTAs on one screen, leaving users unsure which to press
Edit and delete actions hidden behind hover — inaccessible on touch and invisible until discovered by accident