Install any skill in seconds. Free to start, no credit card required.
Get Started Free →Design or evaluate a brand visual identity system covering logo, color, typography, imagery direction, iconography, and motion principles. Use this skill whenever the user wants to design a logo, build a visual identity, define brand colors, choose brand typography, develop iconography, plan brand imagery, or evaluate an existing identity for cohesion. Triggers on logo design, brand identity, visual identity, brand mark, wordmark, monogram, color palette, brand colors, brand typography, type sys
.claude/skills/rampstackco-brand-identity/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-02 | ✗→✓ | ▲ Improved | 37% | 0% |
| case-05 | ✗→✓ | ▲ Improved | 36% | 0% |
| case-06 | ✗→✓ | ▲ Improved | 36% | 0% |
| case-13 | ✗→✓ | ▲ Improved | 90% | 0% |
| case-22 | ✗→✓ | ▲ Improved | 43% | 0% |
Design or evaluate the visual artifacts that express a brand: logo system, color, typography, imagery, iconography, and motion. Stack-agnostic. Tool-agnostic.
This skill assumes a brand direction is already approved (positioning, mood, name). If not, run brand-ideation first.
brand-ideation)brand-style-guide)brand-voice)design-standards or design-system)A complete identity has five elements. Each element should reinforce the others. Inconsistency between them is the most common identity failure.
Most brands need not one logo but a system of marks for different contexts.
Components of a logo system:
Design principles:
Common failure:
A color system is more than a palette. It is the rules for how color carries meaning.
Components:
Per color, document:
Design principles:
Type is the second-most-recognizable element of a brand after the logo.
Components of a type system:
Design principles:
Imagery direction is often underspecified, leading to brand drift over time.
Photography direction:
Illustration direction:
Iconography:
If the brand lives in any digital product, marketing video, or animated touchpoint, motion is part of the identity.
Motion principles to define:
Design principles:
prefers-reduced-motion alternative for users with vestibular sensitivities.brand-ideation.brand-style-guide.Default output is a structured set of files:
identity/logo/ - All logo variants (SVG primary, plus PNG/JPG exports at common sizes)identity/colors.md - Color system with hex codes, contrast ratios, usage rulesidentity/typography.md - Type system with scale, weights, fallbacksidentity/imagery.md - Imagery direction with reference examplesidentity/iconography/ - Icon set or icon style specidentity/motion.md - Motion principlesidentity/applications/ - 3 to 5 application mockups stress-testing the systemThese feed directly into brand-style-guide.
references/identity-system-spec.md - Detailed spec template for documenting each element.references/contrast-and-accessibility.md - Accessibility checks for color and type, with the math.| Case | Status | Duration (ms) | Turns | Tokens | Tool calls | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Without | With | Δ | Without | With | Δ | Without | With | Δ | Without | With | Δ | ||
case-01 | pass→pass | 20,404 | 11,390 | -44% | 1 | 1 | 0% | 3,856 | 3,984 | +3% | 0 | 0 | — |
case-02 | fail→pass | 26,736 | 26,203 | -2% | 1 | 1 | 0% | 6,186 | 8,457 | +37% | 0 | 0 | — |
case-03 | pass→pass | 16,271 | 20,741 | +27% | 1 | 1 | 0% | 2,606 | 5,741 | +120% | 0 | 0 | — |
case-04 | fail→fail | 33,994 | 34,756 | +2% | 1 | 1 | 0% | 6,255 | 8,526 | +36% | 0 | 0 | — |
case-05 | fail→pass | 34,328 | 34,298 | -0% | 1 | 1 | 0% | 6,245 | 8,516 | +36% | 0 | 0 | — |
case-06 | fail→pass | 32,794 | 33,806 | +3% | 1 | 1 | 0% | 6,243 | 8,514 | +36% | 0 | 0 | — |
case-07 | pass→pass | 10,653 | 7,100 | -33% | 1 | 1 | 0% | 1,656 | 3,387 | +105% | 0 | 0 | — |
case-08 | pass→pass | 12,904 | 9,762 | -24% | 1 | 1 | 0% | 1,766 | 3,599 | +104% | 0 | 0 | — |
case-09 | pass→pass | 17,134 | 11,921 | -30% | 1 | 1 | 0% | 2,551 | 4,060 | +59% | 0 | 0 | — |
case-10 | pass→pass | 14,053 | 14,165 | +1% | 1 | 1 | 0% | 2,337 | 4,568 | +95% | 0 | 0 | — |
case-11 | pass→pass | 14,327 | 11,581 | -19% | 1 | 1 | 0% | 2,171 | 4,029 | +86% | 0 | 0 | — |
case-12 | pass→pass | 13,595 | 13,565 | -0% | 1 | 1 | 0% | 2,260 | 4,445 | +97% | 0 | 0 | — |
case-13 | fail→pass | 12,985 | 9,708 | -25% | 1 | 1 | 0% | 1,934 | 3,683 | +90% | 0 | 0 | — |
case-14 | pass→pass | 7,025 | 4,530 | -36% | 1 | 1 | 0% | 1,041 | 2,944 | +183% | 0 | 0 | — |
case-15 | pass→pass | 9,751 | 10,541 | +8% | 1 | 1 | 0% | 1,846 | 4,031 | +118% | 0 | 0 | — |
case-16 | pass→pass | 12,004 | 7,937 | -34% | 1 | 1 | 0% | 1,656 | 3,328 | +101% | 0 | 0 | — |
case-17 | pass→pass | 18,010 | 17,432 | -3% | 1 | 1 | 0% | 2,995 | 5,136 | +71% | 0 | 0 | — |
case-18 | pass→pass | 20,141 | 20,214 | +0% | 1 | 1 | 0% | 3,411 | 5,670 | +66% | 0 | 0 | — |
case-19 | pass→pass | 10,712 | 8,214 | -23% | 1 | 1 | 0% | 1,667 | 3,628 | +118% | 0 | 0 | — |
case-20 | pass→pass | 7,543 | 2,822 | -63% | 1 | 1 | 0% | 1,239 | 2,649 | +114% | 0 | 0 | — |
case-21 | pass→pass | 8,737 | 4,399 | -50% | 1 | 1 | 0% | 1,297 | 2,876 | +122% | 0 | 0 | — |
case-22 | fail→pass | 15,534 | 9,488 | -39% | 1 | 1 | 0% | 2,591 | 3,701 | +43% | 0 | 0 | — |
DecimalAI ran this skill against gemini-3.6-flash twice over the same eval suite — once with the skill loaded and once without — and compared the two runs case by case. 22 cases were attempted. The headline lift of +23 percentage points is the difference between those two pass rates over the 22 comparable cases.
Without the skill loaded, the model failed this case. With it loaded, the same prompt on the same model passed. This is one improved case from the latest verified run; every case, including any that regressed, is in the table above.
Other measured skills in the registry, with their headline benchmark lift.