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Generate a phased delivery orchestration plan for creative-direction-driven work: which skills run when, what locks at which gate, how handoffs occur, and how the cadence implements in the team's tools (Jira, Linear, Notion, Figma, GitHub) with AI agents via MCP and CLI. A temporal map of phases, lock points, handoff specs, gate definitions, and QA verification gates. Distinct from `creative-brief` (static project brief) and `creative-direction` (aesthetic direction).
Passed 17 of 22 test cases with the skill, and 11 of 22 without it.
and 4 more in the full report
6 fixed11 passed either way5 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 6 test cases the skill fixed. Same model, same prompt, with and without the skill.
We have 10 engineering tickets in our current backlog. Please calculate our team velocity, assign Fibonacci story points to each item based on technical complexity, and facilitate our sprint retrospective.
| Checked | Without skill | With skill |
|---|---|---|
| Identifies story-point estimation and velocity calculations as sprint-planning tactics outside the scope of project orchestration. | Missed | Passed |
The instructions your model reads when the skill loads.
A brief tells a team what to make. Creative direction tells them what it should feel like. Neither tells them when each decision locks, who reviews what, or what stops the next phase from starting before the prior one is done. That is the gap this skill fills.
The output is a phased orchestration plan the PM can paste into a calendar Monday morning and start running Tuesday. Phases, gates, lock points, handoffs, QA verification rules, and a platform-specific implementation guide for whatever stack the team actually uses (Jira, Linear, Notion, Figma, GitHub, agile sprints).
A creative-direction project has three layers. The brief layer defines scope, audience, deliverables, constraints, success criteria. The direction layer defines tone, aesthetic, relationship, and sensory ambition. Both produce written artifacts. Neither answers the temporal question: when does the brief lock, when does identity lock, when does copy lock, who reviews each, what gets blocked while a gate is open, what happens when a downstream task discovers the brief is wrong, and what makes "Done" mean tested rather than self-reported.
This skill produces that temporal layer. Most teams have briefs and creative direction but no orchestration plan. The result, by week 3, is everyone working in parallel with no shared sense of which decisions are still open and which are locked. Brief drift. Re-work. Identity tokens shifted after copy was already drafted against the old ones. Engineering shipping before design had a chance to review. "Done" tickets that were never actually verified.
The orchestration plan answers all of that. It is not theory. It is a phased timeline with calendar weeks, ticket templates the PM can paste into Jira or Linear, MCP commands for setup, gate definitions with measurable pass criteria, handoff specs with artifact requirements, and QA verification gates with Playwright or Chrome MCP invocations.
creative-brief instead if the deliverable is the project brief itself: scope, audience, deliverables, constraints, success criteria. The orchestrator skill takes the brief as input.creative-direction if the deliverable is the aesthetic direction: tone, aesthetic, relationship, sensory. The orchestrator schedules the work that answers to the direction; it does not produce the direction.test cases passed, vs 11 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.