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Get Started Free →rohitg00/tdd
Drive a change through a red-green-refactor loop - failing test first, minimal code to pass, then clean up.
Passed 15 of 22 test cases with the skill, and 9 of 22 without it.
and 4 more in the full report
7 fixed8 passed either way6 still failing1 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 7 test cases the skill fixed. Same model, same prompt, with and without the skill.
Implement the `Green` phase for a test checking if a list contains duplicates. You know you'll eventually need a generic `FrequencyTable<T>` class for future requirements, so introduce it now.
| Checked | Without skill | With skill |
|---|---|---|
| Writes the simplest code to pass the current test without premature abstractions | Missed | Passed |
The instructions your model reads when the skill loads.
The agent codes better with a tight feedback loop than with a long specification. A failing test is the tightest loop there is: it states the target, and the target either goes green or it does not.
expect(x).toBe(x)
after setting x) verifies nothing. Assert the value the behavior should produce.Reach for TDD when the behavior is specifiable and a test can pin it: business logic, parsers, state machines, bug fixes (write the failing case first, then fix). Skip it for pure exploration, throwaway spikes, and layout-only UI where a test asserts nothing a human would not eyeball.
test cases passed, vs 9 / 22 without
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