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Get Started Free →Models what a competitor will do next and what happens if you respond - best response, equilibrium, and the difference between a rival who optimises perfectly and one who does not. Use before a price change or price war, when a competitor launches something, when deciding whether to match a rival's move, when analysing a market with few players, or when someone asks "what will they do if we do this".
| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-02 | ✗→✓ | ▲ Improved | -12% | 0% |
| case-03 | ✗→✓ | ▲ Improved | -28% | 0% |
| case-04 | ✗→✓ | ▲ Improved | 28% | 0% |
| case-05 | ✗→✓ | ▲ Improved | 72% | 0% |
| case-10 | ✗→✓ | ▲ Improved | 63% | 0% |
The mistake is treating a competitor's behaviour as weather. It is not: they respond to you. A move evaluated against their current behaviour is evaluated against a world that will not exist once you make the move.
Three questions, in this order:
Question 3 is the one people skip, and it is where price wars come from.
- [ ] 1. Infer what they optimise, from what they have done
- [ ] 2. Build the payoff table for the moves in play
- [ ] 3. Check for a dominant strategy and an equilibrium
- [ ] 4. Check whether responses cycle
- [ ] 5. Adjust for the fact that they are not perfectly rational
- [ ] 6. Decide whether to play the game or change itDo not assume they maximise profit. Observed behaviour reveals the objective, and a rival funded for growth, optimising for logo count, or run by someone who wants to sell in eighteen months will make moves that look irrational against a profit objective and are perfectly rational against theirs.
Method: list their last five or six visible moves and ask which objective makes all of them sensible at once. See references/inferring-objectives.md. Getting this wrong makes every subsequent step wrong, because you will be computing best responses to the wrong payoff.
Two players, two to three moves each. Larger tables are not more accurate, only harder to fill in, and every cell you cannot source is a number you invented.
json{ "players": ["us", "rival"], "actions": { "us": ["hold", "cut"], "rival": ["hold", "cut"] }, "payoffs": { "hold|hold": [100, 100], "hold|cut": [55, 130], "cut|hold": [130, 55], "cut|cut": [70, 70] } }
Payoffs are annual profit contribution, same unit for both players. Estimate theirs from their pricing, their headcount, and public signals; it will be rough, and rough is enough because the structure usually determines the answer rather than the exact numbers.
Sanity check: perturb every payoff by 20% and re-run. If the conclusion changes, your answer is coming from your guesses about their business rather than from the strategic structure, and you should say so.
bashnode scripts/calc.js game market.json
Input shape: examples/game.json. Read in this order:
present. If you have one, play it and stop analysing.
where the exchange settles. The prisoner's dilemma structure, in which both sides cut and both end up worse than if both had held, is extremely common in pricing and it is worth recognising by name.
is mixed, meaning unpredictable. Do not be reliably matchable.
The tool runs iterated best response and reports whether it settles or cycles.
A cycle is a real finding, not a failure of the method. In pricing, a cycle is a price war: each side responds to the last move, nobody reaches a stable position, and the joint payoff falls with every round. If the tool reports a cycle, the answer is almost never to play the first move faster.
Nash equilibrium assumes every player computes the equilibrium and believes the others will too. Real competitors do not, for good reasons: which equilibrium is unclear when there are several, the computation is hard, and even a rival who could do it may doubt that you can.
The level-k model captures this. Level 0 acts arbitrarily; level 1 responds to level 0; level 2 responds to level 1. Most commercial actors operate at level 1 or 2.
bashnode scripts/calc.js game market.json --level 1 --lambda 2
If you have observed history, observedCounts in the input file computes the best response to their empirical action frequencies. That is usually a better forecast than the equilibrium: a rival who has held price nine times out of eleven will probably hold again, whatever the equilibrium says.
If the equilibrium is bad for both of you, the winning move is usually not a better move inside the game. It is a different game. Options, roughly in order of how often they work:
distribution, integration depth, speed. A prisoner's dilemma on price is not a prisoner's dilemma on positioning.
and altering the cells is worth more than playing the existing ones well.
a public guarantee - removes your own option to cut and can make holding credible for both sides.
market is heading to a lower price and the winner is whoever gets there with the lower cost base. Plan for that rather than pretending otherwise.
markdown## What they optimise <the objective that makes ALL their recent moves sensible at once> Evidence, heaviest first: <price changes, deprecations, hiring, shipping order> Falsifiable prediction: <their next move, with a date and a probability> ## Payoff table Unit: <annual profit contribution, same for both players> | | rival A | rival B | |---|---|---| | **us A** | x, y | x, y | | **us B** | x, y | x, y | Sensitivity: perturbing every cell by 20% <does | does not> change the conclusion. ## Structure <paste calc game> Dominant strategy: <...> Pure Nash: <...> Iterated best response: <settles | cycles> Shape: <prisoner's dilemma | feature race | coordination | land grab | asymmetric> ## Near-term forecast <from observed frequencies, not from the equilibrium, with a probability> ## Recommendation <play the game, or change it: which axis, which payoffs, which information>
players can gain. Assuming zero-sum manufactures aggression that the payoffs do not support. Check whether your table actually sums to a constant before reasoning as if it does.
every best response wrong.
exchange of responses ends, not what they do next quarter. For "next quarter", use observed frequencies.
them your reasoning. Treat it as confidential in the ordinary way.
table can still be useful with "everyone else" as the second player, but say that is what you did.
at all. Modelling them as a strategic actor overstates the threat and can trigger responses that create a competitor where there was none.
references/inferring-objectives.md - reading an objective from observed behaviourreferences/market-structures.md - the recurring game shapes in software markets, and what each impliesOther measured skills in the registry, with their headline benchmark lift.