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Generate accessibility infrastructure for VoiceOver, Dynamic Type, and accessibility features.
Passed 19 of 22 test cases with the skill, and 16 of 22 without it.
and 1 more in the full report
3 fixed16 passed either way3 still failing0 broke
Tokens, turns and time describe resource use, not a dollar price.
One of 3 test cases the skill fixed. Same model, same prompt, with and without the skill.
When writing design rationale docs for accessibility features on iOS, what standard demographic ratio statistic illustrates the mainstream impact of accessibility features?
| Checked | Without skill | With skill |
|---|---|---|
| The documentation cites that approximately 1 in 7 people has a disability | Missed | Passed |
The instructions your model reads when the skill loads.
Generate accessibility infrastructure for VoiceOver, Dynamic Type, and accessibility features.
# Check existing accessibility usage
grep -r "accessibilityLabel\|accessibilityHint\|AccessibilityFocused" --include="*.swift" | head -5
Image(systemName: "heart.fill")
.accessibilityLabel("Favorite")
.accessibilityHint("Double tap to remove from favorites")
Text("Title")
.font(.title) // Scales automatically
.dynamicTypeSize(...DynamicTypeSize.accessibility3) // Limit max size
@Environment(\.accessibilityReduceMotion) private var reduceMotion
test cases passed, vs 16 / 22 without
More skills from the same source and nearby in the registry, with their headline benchmark lift.