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Get Started Free →Generates pre-order setup guides and launch timeline templates for App Store pre-orders. Use when planning a pre-order strategy for a new app launch or major update.
.claude/skills/rshankras-pre-orders/SKILL.md| Test case | Without → With | Effect | Δ tokens | Δ turns |
|---|---|---|---|---|
| case-03 | ✗→✓ | ▲ Improved | 41% | 0% |
| case-05 | ✗→✓ | ▲ Improved | 23% | 0% |
| case-06 | ✗→✓ | ▲ Improved | 113% | 0% |
| case-08 | ✗→✓ | ▲ Improved | 52% | 0% |
| case-13 | ✗→✓ | ▲ Improved | 92% | 0% |
Generate pre-order configuration guides, launch timeline templates, and marketing coordination plans for App Store pre-orders.
Use this skill when the user:
An existing app entering new storefronts can run a pre-order in just those territories — with a longer runway: the release date can be up to 365 days out (vs. 180 for an unreleased app), and any date change is capped at 365 days from when the pre-order first published. Accumulated pre-orders convert on day one in the new market — the same velocity spike a launch gets, aimed at the new market's chart entry.
⚠️ One-shot per territory: once released in a region, you can never run a pre-order there again.
Ask user via AskUserQuestion:
markdown# Pre-Order Plan: [App Name] ## Configuration | Setting | Value | |---------|-------| | Pre-Order Start | [Date] | | Release Date | [Date] | | Pre-Order Duration | [X weeks] | | Price During Pre-Order | [Free / $X.99] | | Post-Launch Price | [$X.99] | ## App Store Connect Setup 1. Go to App Store Connect > Your App 2. Under "Pricing and Availability": - Set the release date to your planned launch date - Enable "Pre-Order" availability 3. Under "App Information": - App name, category, and description must be final - Screenshots should show the final app (or close to final) 4. Submit app for review: - App must pass review before pre-order goes live - Prepare a TestFlight-ready build for review ## Launch Timeline ### [X] Weeks Before Launch: Pre-Order Goes Live - [ ] Submit app for App Store review - [ ] Prepare pre-order announcement - [ ] Schedule social media posts - [ ] Send press kit to media contacts - [ ] Configure In-App Event for launch day ### [X-2] Weeks Before: Build Anticipation - [ ] Share development updates/behind-the-scenes - [ ] Release app preview video on social channels - [ ] Follow up with press contacts - [ ] Share pre-order link in email newsletter ### 1 Week Before: Final Push - [ ] Countdown posts on social media - [ ] Featuring nomination follow-up - [ ] Prepare launch day communications - [ ] Verify build is ready for release ### Launch Day - [ ] Release the app (automatic for pre-orders) - [ ] Publish launch In-App Event - [ ] Send launch announcement to email list - [ ] Post across all social channels - [ ] Monitor reviews and respond quickly - [ ] Track download velocity ### Launch Week - [ ] Start Product Page Optimization test - [ ] Monitor conversion rates - [ ] Adjust marketing based on initial data - [ ] Submit second featuring nomination if not featured ## Pre-Order Marketing Assets ### Landing Page - Apple's official **localized pre-order badge** (per-storefront artwork — don't hand-roll the button) - App preview screenshots - Feature highlights - Release date and countdown ### Social Media - Announcement post with pre-order link - 3-5 countdown posts leading to launch - Feature highlight posts (one feature per post) - Behind-the-scenes development content ### Email - Pre-order announcement to existing audience - 1-week reminder before launch - Launch day celebration email ## Measurement | Metric | Target | Track In | |--------|--------|----------| | Pre-order count | [Goal] | App Store Connect | | Day 1 downloads | [Goal] | App Store Connect | | First week downloads | [Goal] | App Store Connect | | Conversion rate | [X%] | App Store Connect Analytics |
| Scenario | Recommended Duration | Reason | |----------|---------------------|--------| | Indie app, small audience | 2-4 weeks | Short attention span, limited reach | | Established brand, new app | 4-8 weeks | Time for press and marketing | | Seasonal launch | Align with season start | Holiday: early Nov, Back to school: mid-Aug | | WWDC tie-in | Start at WWDC, launch with OS | Ride the hype wave |
| Model | During Pre-Order | After Launch | Best For | |-------|-----------------|-------------|----------| | Free launch | Free | Free | Freemium apps, maximum pre-orders | | Introductory price | $0.99-2.99 | $4.99-9.99 | Create urgency, reward early adopters | | Full price | $X.99 | $X.99 | Premium apps with strong demand | | Free then paid | Free | $X.99 | Controversial — may frustrate expectations |
generators/in-app-events — Launch event for release daygenerators/featuring-nomination — Featuring during pre-ordergenerators/app-store-assets — Asset specs for pre-order pageapp-store/marketing-strategy — Pre-launch as part of overall strategyOther measured skills in the registry, with their headline benchmark lift.